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#1

So for the last few days we have gotten RunString errors from two types of DRM. (Vliss scoreboard) (Lapis HUD)

Both these addons use two types of "DRM" one connecting to Script Enforcer and one connecting to a Pre made DRM "IP"

Should this be aloud?

At this moment if either of the DRM's are down, the server lags like a "muddaf*#ker" and will NOT work/crash.

unfortunately i cannot create a support ticket because my friend used his account to buy the scripts and i also have contacted Script Enforcer but because it is not their DRM they cannot do much to help (Derrrr me dumb)

In the situation im in, I cannot really do much about it and it just sucks.

What is your opinion?

#2

It is allowed, but it's unfortunate if they're down.

We're aiming to make a much better alternative in gmodstore (next version of SF)

#3
ByMarcuzat 3rd of February 2017 08:55:37
It is allowed, but it's unfortunate if they're down.We're aiming to make a much better alternative in gmodstore (next version of SF)

I really hope to see a better alternative, because the way these types of DRM work is really irritating and highly unsatisfactory.

(i'am super keen for gmodstore)

#4

The main thing we disagree with currently is that the current DRM's are aimed at benefiting the developer, not the customer. What I mean by this is that they bring various problems for the end-user(customer) like what you mentioned above, in the event that the service is down, the addons will stop working on next map-change/restart. You're also not able to choose whether or not you want the code instead of a DRM auto-updating version incase you want to do your own modifications (This would be the developer's choice however).

You're also not able to use the addon in an offline environment, in the event that you'd actually want to do that. Even with a "DRM" version from us you'd be able to do that. Another point is the fact they're not unleakable currently, which is something we want to change. They all work on a thin line approach where they're totally dependent on the end-user being completely useless at GLua.

The last point is, how good wouldn't it be to literally come to our site and hit "Subscribe" after going through the setup once per server, instead of going to a third-party site and whitelisting your server?

#5
ByMarcuzat 3rd of February 2017 09:46:04
The main thing we disagree with currently is that the current DRM's are aimed at benefiting the developer, not the customer. What I mean by this is that they bring various problems for the end-user(customer) like what you mentioned above, in the event that the service is down, the addons will stop working on next map-change/restart. You're also not able to choose whether or not you want the code instead of a DRM auto-updating version incase you want to do your own modifications (This would be the developer's choice however).You're also not able to use the addon in an offline environment, in the event that you'd actually want to do that. Even with a "DRM" version from us you'd be able to do that.Another point is the fact they're not unleakable currently, which is something we want to change. They all work on a thin line approach where they're totally dependent on the end-user being completely useless at GLua.The last point is, how good wouldn't it be to literally come to our site and hit "Subscribe" after going through the setup once per server, instead of going to a third-party site and whitelisting your server?

It really comes down to trust honestly. as for leaking content (just remove RunString/networking files) is too simple.

Also under USA trademark agreements/license you do realize you can sue and report these shitty forums that leak scripts (example: https://blog.kissmetrics.com/find-remove-stolen-content/)

And you must be careful with consumer laws because i could of sued the developer for adding something that was never mentioned AKA extra DRM and it would also fall back to the website creating a BIG mess even if it was just the scriptwriters fault. (http://www.hg.org/consume.html) in australia we also have a much worse consumer law that could literally screw everyone over (RIS)

Also you guys really need a refund system to go with the new site (depending on how the new stuff works)

It would be so much easier to have it all on one website and just something plain and simple. Its all a really complicated process because of these dumb asses that leak stuff. making it hard to trust anyone. May i suggest hiring people to search forums that leak stuff and under go further investigation to where the leaks are coming from and report back users that are leaking scripts (AKA moderators)

I will in no way tell you what you should do but there just some suggestions that could possibly help this community grow a trust with others.

Edited Also will gmodstore have something so users can share scripts with a person or two on approval? Because the fact that i didn't use my account to buy the script means i cannot submit a ticket when we actually need to get things going and the owners away. (because im the co-owner/dev) and we share everything. hence why i never said anything to the dev.

#6

On the subject of leaks we find that it is the developer's own responsibility to inform us about leaks, as some of them don't really care. It's the same in the game/film pirating industry, sometimes a pirated version of a game or movie can prompt someone who was never going to buy it, to actually buy it. This is because the quality of said addon, or simply the leak's buggy nature may make the leak-user buy the addon after trying it. A lot of people who download leaks were probably never going to buy your addon anyways, but a certain percentage will actually be turned to buyers provided the oppertunity to try the addon first. This is why we generally don't ban leak users anymore, just the leakers.

Refunds; Right now the default license disallows refunds, and informs the user that they are not entitled to a refund, it's up to the sole discretion of each and every developer. We could include a way to request a refund through our site, yes. But whether or not the reason is good enough for either us or the developer to refund the customer is a different matter

US trademarks - DMCA/EU copyright law don't really work if the website is hosted off-shore in a country where those rules don't apply, which is why it's hard to report such forums, usually developers report the source of the leak instead. E.g the upload sites. This usually works but it's an annoying process as you have to repeat it for every single leak.

Current DRMs operate solely on some sort of trust/dumbness scale really, this is what we aim to change. Our version wouldn't really be a "traditional" DRM in a sense either.

Edited

ByKingDooganat 3rd of February 2017 10:31:27
Also will gmodstore have something so users can share scripts with a person or two on approval? Because the fact that i didn't use my account to buy the script means i cannot submit a ticket when we actually need to get things going and the owners away. (because im the co-owner/dev) and we share everything. hence why i never said anything to the dev.

This is not something we've thought of, but it might be something we can consider. Some sort of account management system that has to be approved by every developer upon request. It won't be high up on our todo list, but I'll put it up for consideration nonetheless. Perhaps even a fully fledged permission system, where you can give people access to submit tickets for x script, or download x script.

#7

Glad to hear all this, I really would enjoy a protection system under the radar of the actual marketing place other than some untrustworthy third-party DRM that has no care for customer satisfaction what so ever.

But the real question is, how much longer, are we able to get an estimate or is that still undetermined?

#8

No estimate, you'll get one when we actually know how far we are in the development process. We're all over the place in the code right now. (We do use task management systems, but calculating a percentage will just make me depressed)

#9
ByMarcuzat 3rd of February 2017 11:35:09
No estimate, you'll get one when we actually know how far we are in the development process. We're all over the place in the code right now.

That's fine, just hoping to see a thread or something of every feature/planned feature in gmodstore, I'm really enjoying what I've been hearing from it so far.

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