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I have a model that was created a couple years ago and I never could never quite get it compiled properly. My limited knowledge in .qc and .smd files allowed me to get a version compiled but the physics, bones, and pose-parameters were never quite right.
The model has 1 animation "Fire" which simply moves the head of the turret back a few inches then forward again to simulate recoil of the cannon firing.
2 pose parameters AIM_Yaw and AIM_Pitch to tilt the turret head up/down and swivel it around on the tripod.
I could never get the pose parameters properly setup.
I would like AIM_Pitch to be from -180 to 180 making -180 point straight down and 180 point straight up.
I would also like AIM_Yaw to be from 0 to 360 which will rotate the turret head completely around on it's tripod one revolution. From my understanding, AIM_Yaw should also loop.
As you can see from the following photo my compiled versions physics is completely screwed up.
It's off by 90 degrees and also when adjusting the pose-parameters the physics box for the turret head does not move.
The model already has bones and animations and can be provided in .max format.
I'm looking to have someone compile this for me correctly and can be paid extra for going into the model and optimizing it beforehand by reducing triangles, vertices, and indices along with increasing the texture quality a bit.
Please add me on steam, my username is KKlouzal
Thank you very much for your time and have a wonderful day!