Budget
Category
Applications
Views
Contact me discord : your_games
Quest System with NPC Reseller and Buried Chests - Sea of Thieves Style
Develop a Sea of Thieves-inspired quest system featuring an NPC dealer and buried chests. This system should include the following features:
NPC Dealer:
The NPC must offer and buy treasure chests, with each chest having a specific value.
Chests can be found and collected during quests proposed by the NPC.
Quest management:
Quests should vary in difficulty and in the rarity of the chests.
Players should be able to accept quests from the NPC to find specific chests.
Price and Rarity Configuration:
Create a configuration file to manage chest prices and rarity.
Developers or administrators should be able to adjust these settings easily to balance the game.
Random generation of chests:
Chests should appear randomly in configurable locations.
Create a configuration file where developers can specify the possible areas for chests to appear.
Buried chests:
When the chests appear, they must be partially buried in the ground, with one part visible.
Players must be able to use a shovel to dig up the chests.
User Interface:
Provide a clear interface for interacting with the NPC, accepting and completing quests, as well as selling chests.
Display relevant information about available quests, including difficulty and potential reward.
Game Balancing:
Players should see part of the chest sticking out of the ground, indicating that treasure is buried there.
Implement a mechanic where players can use a shovel to dig up the chests, adding an interactive and immersive dimension to the search for treasure.