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Description
There is a massive map where all possible limits have been reached, and it gives errors during compilation, but the map still compiles. There are two problematic areas where the map breaks. I have a rough idea of where they are but couldn’t pinpoint the exact locations. If these areas are cordoned off, the map works fine without lag, but with these areas included, the map lags severely. Once these lag issues are fixed, the next step is optimizing the map by adding hints, skips, etc. In short, the goal is to prepare the map for final compilation.