Advanced Paramedic System (Custom Models, Medics & Vehicles)

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Stable
2.0.2

UPDATE

  • Fixed a problem with entities after a GMod update.


Consider buying Paramedic Essentials instead of this to get a similar script, but with many more features!

Stable
2.0.1

UPDATE


Changed files: lua/autorun/server/ambulance_server.lua

Stable
2.0.0

UPDATE

  • New custom health kit model with animations.
  • The paramedic station npc for ambulances has been completely designed.
  • Added config CH_AdvMedic.Config.MedkitHealDelay.
  • Added config CH_AdvMedic.Config.MinHealthToGive which defines minimum amount of health given when healing.
  • Added config CH_AdvMedic.Config.MaxHealthToGive which is maximum amount of health given when healing.
  • Default paramedic ambulance is now the LoneWolfie Ford F350 Ambulance. The workshop is automatically set to download.
  • Added a whole configuration file for the recharge station design. You can change all text, colors and outlines in medic_design_config.lua.
  • Fixed the CH_AdvMedic.Config.RegainTime config actually counting in minutes and not seconds.
  • Improved overwriting of the default darkrp medkit.
  • Properly use DarkRP hook to add items to the F4 menu.
  • When healing players it will now clamp to their maximum allowed health instead of just clamping to 100.
  • Added a distance check when healing another player.
  • Health Kit entities now use the custom health kit model.
  • Completely redesigned hover text above medkit entities.
  • Redesigned hover text above armor kit entities.
  • Added config CH_AdvMedic.Config.MinimumCharge which is percentage the medkit must be below before the medics can recharge.
  • Updated default settings for health/armor entities in the F4 menu.
  • Added config CH_AdvMedic.Config.UseVCModELS so you can enable/disable the default lights and sirens that the script has if you use VCMod ELS.
  • Added config CH_AdvMedic.Config.UsePhoton so you can enable/disable the default lights and sirens that the script has if you use Photon Lighting Engine.
  • Added a configuration to edit the 'retrieve ambulance' notify. Use it to give directions as to where the ambulance is spawned CH_AdvMedic.Config.Text_RetrieveAmbulance
  • Now using DarkRP.formatMoney on all prices displayed on menus and notifications.
  • Redesigned the health station menu.


All the content has been uploaded to the workshop. This means that both the script content and the default ambulance are automatically set to download.

All you have to do is add them to your workshop collection for your server and you are good to go.


As always you can report bugs by opening a support ticket.

This is a large update, so please note that there could be a few issues that I have not spotted when testing everything, thanks in advance!

Stable
1.3
  • Added config HEALTH_RequiredMedics by request. With this you can specify how many active paramedics there has to be on the server before players can use the health NPC to purchase health and armor. Default is set to just 1 paramedic.
Stable
1.2

This update adds nothing. The only thing that has changed is that the folder name is now lowercased and therefor supported for Linux. This makes it easier for new buyers, as they will not have to rename the folder if they are on a Linux server host.

If you already have the addon, just keep using it and do not worry about this update. It's just to help new buyers with an easier installation.

Stable
1.1.2
  • Fixed the error in medic_server.lua that broke nothing, but was annoying.
Stable
1.1
  • Hopefully fixed the error some people would have on first startup if there were no recharge stations.
  • Fixed the problem with the advanced medkit not being able to heal other players.
Stable
1.0.1
  • Added resource.AddWorkshop to automatically download the ambulance model and materials.
Stable
1.0

Initial version.

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