* Small rewrite of the whole NPC system (storage, loading, creation.. etc).
* Cleaned up the readme files / guides.
* Made it easier to create NPCs via code.
* Respawn command now cleans up all Ahshop NPCs before respawning them.
* Fixed NPCs showing the wrong name.
* Can now have a TITLE and SUBTITLE on the NPCs
Data loss will happpen with this update. You will need to convert your NPCS to the newest system!
Go to ahshops_config
/main for more information! (Very simple)
- fixes NPCs titles not being able to be renamed
What is new at this version?
- Fixed a lua error caused by versions of ahshop3 being added to the version by a mistake ( will come later)
- Added a new feature, so you can place a purchase delay on each items, lets say someone can only purchase a certain gun every 300 seconds)
- Added a new config option so you can enable or disable purchase delay.
- Add a new config option to each item, so u can manipulate the purchase delay, on each item.
NOTE: YOU HAVE TO UPDATE YOUR ADDITEMS CONFIG FILE, FOR THE NEW UPDATE TO WORK.
What is new at ths version?
- Added support for Nutscript. (Works with the framework)
- Require update of your config file.
Note: This is untested but should work in theory, any issues then add me on steam.
What is new at this version?
- Added a new item.
- You can now sell playersmodels (not permanent yet)
- You have to update your config file now.
What is new at this version?
- Added a new feature, that allows you to respawn all the NPC's after a cleanup. (admin only)
- Added a new console command: respawn_ah_npc
New changes to this version?
- Created a new hat system.
- The hats are client-side & only render when the players looks at the direction of the player.
- Added a new chat command to remove a hat, called /removehat
- So all in all, you can sell hats to players now.
What have changed in this version?
- Created a new Ammo base.
- You can now sell ammo.
What content is new in this version?
- Created a base for food.
- You can now sell DarkRP food.
- Created a base for shipments.
- You can now sell shipments
- You can now also sell vehicles, will be quite good for cop cars and paramedic vehicle etc.
Changes to the new version:
- Optimized the code again, reduced amount of code again.
- Added new options, so you now can sell: Pointshop 1, Pointshop 2 points, gLevel XP & Simple Stamina.
- Added a system, that allows maximum purchase amount of the entities. (separate amount)
- Added a new config option, for the maximum entity amount (per entity)
- Removed two values called Health and armor in the config, they are now merged in to the value: Amount.
- Added some new API functions, that will be used adding more gamemode support later on.
- Redid some code, to prepare it for Ahshop3 version.
- Added a food entity base, not in working state yet, preparing to add darkrp food support.
Note: You have to update your config file again.
- Added a txt file in the main dirrect, with a full youtube tutorial about adding items and npc's.
- Recoded the entire shop.
- New npc base, so all npc's will be created out from the new base.
- New npc headers and new npc header distance fade out.
- New npc creation system, now you can create your own npc's.
- New item creation system, now you can determine which npc can purchase the items.
- Now you can have fx. 2 entities dealers which seller different items.
- Optimized the vgui code, alligned the vgui text more and finally i added more detail to the vgui panel.
- Created a new vgui panel for npc spawning system.
- Added a new console command, to set prop spawn location.
- Added some safety checks around, to avoid lua errors if something break.
- Added chat messages, which remind players of setting spawn locations for props and remind players to perma-save the npc.
- Added a new system to restrict teams to a certain job, with full check inside each table bar.
- Added a new system to restrict ulx groups to a certain job, with full check inside each table bar.
- Updated many other things, msg me on steam for more info.
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