[AMM] Advanced Medic Mod - The first complete and realistic medical addon!

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Stable
2.4.2
  • Fixed NPC killable since latest gmod update
Stable
2.4.1
  • Fixed an issue with limit of things bought
Stable
2.4.1
  • Fixed an issue with limit of things bought
Stable
2.4.0
  • Added chinese language
  • Fixed issue of the viewpoint not changing when you die, your view now follow the death ragdoll
  • Fixed issues with the drip
  • Added a notification when you can't revive someone because he has an heart attack.
  • Fixed some other small issues
Stable
2.3.3

Added 2 HUDShouldDraw hooks :

MedicMod_DeathPanel

MedicMod_HUD


The only one file modified is lua/medicmod/client/cl_hooks.lua

Stable
2.3.2

UPDATE


The configuration file has been updated with setup for this vehicle. The two other ambulances still remain in the config in-case you have them.

If you need help, go to the "how to install?" tab on gmodstore.

Stable
DRM Free

Removed the DRM

Stable
2.3.1
  • Fixed the terminal issue
Stable
2.3.0

New:

  • New notification system
  • The menu with the !medicshop command has completly been redone, you now have a guide and you can buy all the medicmod entities. The command has been modified to !medic, it's configurable tho.
  • Compatible with Character & Clothes

WARNING: The language file and the configuration file have been modified. The language file has been modified from the line 609 to the end. You can copy this part and paste it from the end of your configuration file. ** The guide has been translated in french and in english only, so you'll have to translate it yourself in your language. You can send me your translation if you want, I'll add it to my version so you'll not have to change anything in the nexts updates**. The configuration file has been modified from the line 88 to the line 150. You can copy this part of the configuration and add it in yours.

A lot of issues has been fixed, the only one you can see it the terminal one. The terminal works now properly, you can enable the 3D2D display.

Stable
2.1.1
  • Fixed some reported issues
Stable
2.1.0
  • Added a new configuration option : you can now change the time before respawning of the player if there is no medics connected
  • Added a limit of test tubes and medicines spawnable by the player with the !medicshop
  • A new configured vehicule : this one
  • Fixed the error when the !reviveme command is used and the player is alive
Stable
2.0.5

As asked, added this option : ConfigurationMedicMod.CanBreakArms = true

Update only if you need this.

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