ATM (Cryptos Integration, Upgrades, Hacking, Credit Card & Terminal)

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Stable
1.1.9

UPDATE

  • Fixed being able to swipe card on scanners with a negative amount.

Updated file: lua/weapons/weapon_ch_atm_card/shared.lua

Stable
1.1.8

UPDATE

  • Fixed a nil value in transaction page if the player had 0 transactions to show.
  • Added leaderboards to show the players with the most money in their bank account.
  • Spawn them through the Q menu. Save via the !adminatm menu in Settings or console command ch_atm_save_leaderboards


Stable
1.1.7

UPDATE

  • Completely recoded the saving system.
  • Removed alexgrist SQL wrapper.
  • Removed data saving/loading. Sorry, but this was simply too unstable, unoptimized and limited.
  • Added SQLite saving support instead. That is used by default.
  • You can still use MySQLOO without any changes, other than it's more stable and optimized.
  • Stabalized loading and networking.
  • Cached curtime where possible for micro-optimization.
  • Added hover color to back/forward buttons on ATM menu.
  • Various minor UI updates/improvements.
  • Fixed a nil value if player left while in the atm admin menu.
  • You can now transfer personal account data from GlorifiedBanking
  • You can now transfer personal account data from BetterBanking


Removing data saving and replacing with SQLite has many benefits. It's faster, safer and now transactions history is available no matter which saving solution you use. It also allows you to switch from another ATM system when using SQLite which was previously not possible.

Unfortunately, it also means that any update from today will no longer support data saving. If you are saving via data, then I recommend switching sooner or later if you wish to receive updates.

It's not possible to transfer the data from the data directory into the new SQL saving system either, sorry!

Stable
1.1.6

UPDATE

  • Fixed not wanting players when hacking ATMs if enabled.

File changed: lua/ch_atm/server/ch_atm_hacking.lua

Stable
1.1.5

UPDATE

  • Fixed a bug where putting more than one comma in amounts would break the ATM.

Updated file: lua/entities/ch_atm

Stable
1.1.4

UPDATE

  • Fixed a missing translation.
  • Added the option to set your own admin groups with CH_ATM.Config.EnableCustomAdminGroups
  • By default it uses IsAdmin that is supported by ALL admin mods and defines admin groups with a certain level of permissions.
  • If enabled then you can set your own allowed usergroups in config table CH_ATM.Config.CustomAdminGroups
  • You probably don't need this if everything is working fine for you at the moment.
  • Added a missing admin check on the client end.
  • Removed forgotten debug console command.
  • Fixed not using notification time config in some cases.
Stable
1.1.3

UPDATE

  • Added option to enable/disable super admins resetting all accounts from admin menu.
  • Config option CH_ATM.Config.EnableResetAllAccounts
  • Fixed a bug with CH_ATM.Config.WithdrawToBankFromPrinter being ignored for OnePrint-
Stable
1.1.2

UPDATE

  • Fixed a problem with SQL.
  • Fixed missing textures after last update.
  • Fixed missing translation strings.
  • The content pack has been updated on the workshop.
Stable
1.1.1

UPDATE

  • General code improvements.
  • Fixed not using notification time config in some cases.
  • Added a brand new admin menu with a new user interface.
  • Added a feature for admins to highlight all ATM entities on the map with a halo glow that shows through walls.
  • Added a feature for super admins to reset all balances (works only with SQL) and requires confirmation in the admin menu.
  • Added emergency lockdown feature for admins.
  • This will shutdown all ATMs on the map and make them unusable.
  • Admins can initialize/cancel the ATM lockdown through the admin menu.
  • Added ability to view and modify players accounts while offline as admin.
  • Enter SteamID64 to view an offline players account via the admin menu.
  • View players balance and level.
  • Edit and update players balance and level.
  • Supports both SQL and file storage.
  • Added option to import data from Blue's ATM if you are using SQL for both addons.
  • Fixed not respawning ATMs on admin cleanup.


Stable
1.1.0

UPDATE

  • Fixed creating empty data folders for players when SQL is enabled.
  • Added DropToFloor to ATM entities when spawned.
  • Fixed the credit card not always sliding properly in/out according to the ATMs angles.
  • Added a config option to payout remaining money to wallet if maximum is reached.
  • If players receive money from somewhere (like crypto sales) and bank is at maximum then it can payout remaining money to wallet instead.
  • Config option CH_ATM.Config.PayoutMoneyToWalletIfMax
Stable
1.0.9

UPDATE

  • Added the option to use credit card to active ATM
  • Config option CH_ATM.Config.ActivateWithCreditCard
  • If enabled the home screen says "Insert credit card to use the ATM"
  • Left click with the card and the card slides into the ATM.
  • The weapon is temporarily stripped from the player.
  • Moving too far away from the ATM will exit the ATM and push the card out.
  • There is also a "leave" button in the top right corner to push out the card and leave the ATM.
  • Added the possibility of fining players a fee for forgetting their credit card at the ATM.
  • Config option CH_ATM.Config.FinePlayerIfForgetCard
  • Config option CH_ATM.Config.ForgetCardFee
  • If the player move away from ATM without pressing the "leave" button in the menu it will charge a fee from their bank account and return the card.
  • Fixed the "fake" money entity prop not being removed when depositing.
  • Added German translation thanks to Zaros
  • Replaced some code with appropriate util functions.

The content pack has been updated.

Stable
1.0.8

UPDATE

  • Money earned from paychecks can now be sent directly to bank account.
  • Config option CH_ATM.Config.SendPaycheckToBank
  • If bank account is at max it will pay out to wallet as usual.
  • You can now set the default money for a bank account.
  • Config option CH_ATM.Config.AccountStartMoney
  • Killing an ATM hacker with a police job will reward you money and XP.
  • Teams from CH_ATM.Config.PoliceTeams are considered police jobs.
  • Config option CH_ATM.Config.KillHackerReward
  • Config options for XP CH_ATM.Config.KillingHackerMinXP and CH_ATM.Config.KillingHackerMaxXP
  • Arresting an ATM hacker with a police job will reward you money and XP.
  • Teams from CH_ATM.Config.PoliceTeams are considered police jobs.
  • Config option CH_ATM.Config.ArrestHackerReward
  • Config options for CH_ATM.Config.ArrestingHackerMinXP and CH_ATM.Config.ArrestingHackerMaxXP
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