DarkRP Bank Robbery System 2

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Stable
2.6.7

UPDATE

  • Now using reliable data tables on the entity as networking.
  • Replaced multiple loops with better solutions for optimization.
  • Better drawing of 3d2d on the bank vault.
  • More stable initializing hook for servers with 200+ addons.
  • Removed config CH_BankVault.Config.RequiredTeams
  • The count of police officers now just use CH_BankVault.Config.GovernmentTeams table.
  • Removed all table.HasValue for optimization.
  • All the supported XP systems are now automatically detected. You will not have to manually enable them in the config anymore.
  • If you set the XP to give amounts to 0 it will be as if you disable giving XP (in case you have XP systems, but don't want to use it).
  • Fixed an error if you had Vronkadis XP enabled.
  • Optimized networking.
  • Rewrote how saving the vault works to a more optimized method.
  • Renamed variables, functions and net messages to follow naming scheme.
  • Only show split notification if it was actually more than 1 robber.


IMPORTANT

You need to remove your bank_robbery2 data folder. You can find it garrysmod/data/craphead_scripts/

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