DarkRP Bank Robbery System 2

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Stable
2.5.0

UPDATE

  • Fixed spelling mistakes here and there
  • Completely rewrote config files to be in unique tables.
  • The "AliveTime" configuration has been changed from minutes to seconds. Be aware of this when editing.
  • Some of you might have noticed the "UseNPCCopsDLC" configuration. It's an unfinished feature, so i've set it to false by default. I do not recommend using this yet!
  • Remaining usermessages has been switched to the net library to be more optimized. Sorry for the long wait on this!
  • Cleaned serverside code
  • Added config CH_BankVault.Config.StartMoney


Additionally, I have ported code for an upcoming feature. It was supposed to be a DLC, but decided to release it for free!

The feature is WORK IN PROGRESS. It will not work properly if you decide to enable it, but there is a configuration option to enable NPC police officers to spawn when a robbery begins. 

They will target all the current robbers of the bank, and you can choose random weapons for the NPCs. Most things can be customized in the config such as health, weapons, npc waves and more!

If you own the Transport DLC you should also check out the new update on that script.

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