Stable
2.4.6
This update includes mainly changes to the design of the bank vault. The default design that is. A lot of you probably have already modified the colors of the vault design, so this may not apply to you, but at least the default is now improved.
See the new media!
Stable
2.4.5
- Added compatibility with the new Transport DLC
Stable
2.4.3
- Fixed a clientside conflicting issue with another addon (timers etc where messed up).
Stable
2.4.2
- Fixed a conflicting issue on the timer cooldown.
Stable
2.4.1
- Fixed a problem where the money would not split between all the robbers.
Stable
2.4
- Fixed a problem some users were having with a concat table error. The problem was finally addressed in a console log by a user, and is now solved.
- Centered the text that displays money and amount
Stable
2.3
- Fixed a problem where the alarm would not stop for some servers.
You don't need this if the alarm works fine!
Stable
2.2
- Fixed an issue that would cause an error on line 211 in bank_server.lua and the bank would not reset it's money on a successful robbery.
Stable
2.1
- Fixed a problem where it would be possible for robbers to join the robbery after the RobbersCanJoin timer had ran out, which resulted in the robbery breaking.
Stable
2.0
Changelog for 2.0
- DarkRP 2.4.3 support has been dropped.
- Foldername lowercased to support Linux.
- It is now possible to rob the bank as a group. There can be a maximum of 3 robbers. The money is split individually between the robbers. If one robber dies, the other(s) just continue. You can only join the robbery for the first 2/10 of the robbery time. So if the robbery time is 10 minutes, you can only join in for the first 2. Current robbers are displayed on the bank.
- All new improved bank display.
- Bank design now displays current robbers.
- It’s now possible to give the vault a realistic name.
- Bank design now displays if the player is an allowed team to rob the bank.
- Bank design now displays if there is enough players on the server.
- Bank design now displays if there is enough police officers on the server/required teams.
- Improved the automated wanted system. You get wanted when the robbery starts (or when you join a robbery) and you get unwanted if you succeed or the robbery fails.
- Added a sound system that plays when the bank gets robbed. Sound, play time and sound level are all configureable. Enabled by default, but easy to disable with BANK_Custom_EmitSoundOnRob.
- There is now a table for required models to rob the bank. This is disabled by default. Use config option BANK_Custom_UseRequiredModels to enable. Models are in RequiredModels table.
- Bank design now displays if the player is an allowed model to rob the bank (only if BANK_Custom_UseRequiredModels is enabled).
- The bank now uses DarkRP defaults to properly format numbers, instead of my own alternative.
- The bank now uses the currency chosen in your DarkRP settings.
- If the BANK_Custom_DropMoneyOnSucces config is enabled the bank now splits the money into boxes based on how many robbers there are. So a total of 10.000 with 2 robbers would split into 5.000 in each box.
- New way of initializing the scripts most important elements. Should work better now.
- Improved and updated years old code.
- Every aspect of the bank vaults design is now configurable. You can find it all in bank_config_design.lua.
Stable
1.0.0
Initial version.