๐Ÿ Beekeeping System

(19)
(281)
You can always read the reviews or discuss this product
Stable
1.1.7
  • PATCHED | Issue with DarkRP items loading from 1.1.6


Stable
1.1.6
  • PATCHED | Jars falling under the map after extraction


Stable
1.1.5
  • PATCHED | Missing value in case of failure generating client errors (file edited: beekeeping_wooden_crate/cl_init.lua)
Stable
1.1.4
  • PATCHED | Clientside error


Workshop has also been updated and the bee particles should work correctly now.

Stable
1.1.3
  • PATCHED | Add missing validity check (entities/beekeeping_jar_box/cl_init.lua)
Stable
1.1.2

Fixed workshop

You will need to subscribe to the new workshop object and add it to your collection.

Sorry for the inconvenience.

Stable
1.1.1
  • REMOVED | All C++ logical operators
  • PATCHED | Moved particle folder to the right place
  • ADDED | A few hooks for developers
  • "BKS_OnNestSpawn" return: nest ( entity ), spawn pos ( vector )
  • "BKS_PlayerBoughtTool" return: player ( entity ), class name ( string )
  • "BKS_PlayerSoldHoney" return: player ( entity ), reward amount ( number )
  • "BKS_PlayerDestroyedNest" return: player ( entity ), nest ( entity )
Stable
1.1.0
  • ADDED | Key press to unequip mask ( KEY_M by default, editable in config )
  • ADDED | Indicator in HUD when a mask is equipped
  • ADDED | Text above honey pots displaying their weight
  • ADDED | Bee particles attached to hives
  • REMOVED | /dropmask chat command (replaced by a button check)
  • REMOVED | ent:SetSolid( SOLID_VPHYSICS) when ent:PhysicsInit( SOLID_VPHYSICS) was called before on entities initialization
  • REMOVED | Some unused .vtf and .vmt files
  • PATCH | Verification to properly restore CSModels on the jar box if they lose their parenting (e.g: after entity's unloading)
  • PATCH | Players are now immediately protected when a mask is equipped after an attack occurs
  • PATCH | Reduced the volume of packets sent by entities
  • PATCH | Replaced Vector:Distance() checks by Vector:DistToSqr()
  • PATCH | Added a missing check when ent:GetPhysicsObject() was called at an entity's initialization


Since there are revisions in a lot of files you should reinstall the script completely to ensure that you don't have any conflict with an older version.

Special thanks to Driven and [TG-of-TN]walkka for their help in testing the update!


Search products...