Stable
1.1.0
- Now hides bodygroups which don't exist for the current playermodel
- Hooked into PlayerLoadout and fixed the PlayerSpawnBodygroups function so that players now do not spawn without the specified bodygroups
- Added option to disable access to the interface from the C menu, restricting access to players which have a Closet available. Basically turning the BODYMAN.ClosetsOnly variable to true will mean that all players must have access to a Closet to change their appearance.
- Fixed some issues where players would have the wrong bodygroups immediately after joining the server.
Stable
1.0.3
- Fixed an issue where the skin's buttons would not display
- Added Closets, and intuitive way to allow players to edit their appearance.
- Admins spawn Closets around the map
- Admins save the Closet's positions through the bodyGroupr admin menu
- Closets will load on server start once they are saved
- Players can press E on the Closet to access the appearance menu
- Closets can also be added to the F4 Entities category, but this is redundant as the menu can be accessed from the context menu anyway. The purpose of Closets is to make it easier for newer players to discover that they can edit their appearance, or for roleplay purposes.
- This will receive an update in future which will allow server owners to disable the C-Menu bodyGroupr interface, and require players to visit a Closet to edit their appearance. For now, Closets can be added and saved so that when this future update happens, you can just drag+drop into your addons folder and you'll be good to go.
Stable
1.0.2
- Fixed code which applied bodygroups on spawn. Bodygroups will now be set to a random allowed bodygroup for that job.
- Fixed code which stopped people transferring bodygroups between job changes.
- Fixed a lua error which happened due to the wrong config file path.
- Changed "Appearance" header to "bodyGroupr"
Stable
1.0.1
- Bodygroups are now added automatically if none are defined in the jobs.lua file.
- Removed debug code
- Removed obsolete code
Stable
1.0
Initial version.