Stable
1.4.7
- Improved config menu
- Added tooltips to config menu
- Added description of each config option
- Ability to offset flag icons when capturing on x,y axis (config)
- Added default zoomout level on map (config)
- Clean up code
- Added goto flag in admin menu
Stable
1.4.6
- Flags no longer get removed on map cleanup
- Flags are now correct colors when activated from config, removed, or map removed..etc
- Tick rewards now work properly
Stable
1.4.5
- Fix nil rewards breaking flags
- Fix non custom team flags not working
- Default non capture flag is now white
Must download this update.
Stable
1.4.3
DOWNLOAD THIS UPDATE
- Fix flags not clearing their capture status (sorry bug from last update )
- Flags now use their custom team color if spawned
This is the last update for a while. You will need to download this update.
Stable
1.4.2
- Fixed points sometimes being not being capture-able. Due to a team being edited and breaking it.
- Fixed custom teams not syncing properly
- Fixed custom teams not deleting from storage
- Fixed reward types breaking points when not being a number
- Cleaned up chat messages
- Custom team color now shows when capturing a point instead of job color
- Points in admin menu now shows what team/job controls the point
Stable
1.4.1
- Fix flags not being capable sometimes
- Fixed map key binds not being in the newest build
- Map keybinding will not work if map is disabled in the configuration.
- Brought in all the changes from 1.3.8-9 (whoops)
- Restyled some menus
Having a issue after this update? Make a ticket.
Stable
1.4.0
You will need to remake your Custom Teams. The format changed to be less network intensive. The save location also changed.
- Fixed error with script producing:
Can't read type errors
- Redid networking to be much more efficient
- Compressed initial net messages to clients. This should fix data loss, non-capping, etc issues that has recently popped up.
- Added libgmodstore support
- Changed fonts/font scaling
- Various other fixes and changes
Stable
1.3.9
- Fixed UI errors
- Fixed not being able to delete custom teams
- Added - map now scales dynamically
- Added - map keybind config option
Stable
1.3.8
- Spawns no longer instantly reset when players jump on them. (Resulting in the team being able to spawn on them)
- The flag will not capture, but will remain in a 'Contested' state. Which means the owning team cannot spawn on the flag until all enemy teams have been removed.
- Flags no longer render while using the map.
Stable
1.3.7
- Added config option to enforce the spawn cooldown on death
This will make the spawn cooldown trigger (preventing insta death spawns) when the player dies.
Files changed: config.lua, sv_spawn.lua
Stable
1.3.6
- Fixed points being already being captured from previous teams on server restart/reload
Files change: server/sv_db.lua
Stable
1.3.5
- Some bug fixes
- Added Plugin support for incoming DLC