Reconnect - Keep your players! Post-crash Chat, Auto-Reconnect & Server Menu

(13)
(174)
You can always read the reviews or discuss this product
Stable
1.5.1
  • Make sure to send server tick as JSON body instead of using POST params because that can break apparently
  • Switch host to https everywhere and gsub http to ws for chatbox (Cloudflare redirections can break stuff)
  • Print a more helpful response on server tick
Stable
1.5.0
  • Refactor entire serverside API to use TypeScript and Vite instead of JavaScript and Webpack, improve some code
  • Database has been changed a bit, please redownload the add-on if you've done so the past couple days as it is a bit behind and may have broken on you.
  • This was necessary since GmodStore deprecated the V2 of their API fully, and changed IDs around everywhere, no longer using SteamIDs as the primary source of truth.
  • Check if the server is offline 5 times instead of 3 times, by default. This should result in 5 seconds of delay instead of 3, currently.
  • `SetGlobal2String` the server's `game.GetIPAddress()` to make sure clients are asking for the status of the correct server.

Please add me on Discord at Bell#1234 if you encounter any issues, and I will do my best to help you resolve them when I can.

Stable
1.4.2
  • Fixed chatbox not loading on server crash, I hadn't done enough testing. Very sorry for the time it took to get it working fully again...
  • Customizable crash sound in config.
Stable
1.4.0

Mandatory for the add-on to function.

This version (finally) fixes the web chatbox displayed while the crash screen is displayed.

Stable
1.3.3
  • Switch back-end domain, tenrys.moe -> bell.moe
Stable
1.3.2
Stability update?

Try this version if the previous didn't work.

Weird server host quirks caused POSTs to not forward data.

Stable
1.3.1
  • Updated domain for HTTP requests (tenrys.pw -> tenrys.moe)
Stable
1.3.0
  • Change how the reconnect system works again, with the help of gmodstore discord suggestions that were made a while ago. I don't think it can be more reliable than it is now; hopefully this finally takes care of all the issues that some people have been having.


You will need to update to this version to get the add-on working again. Config is unchanged, just save your current one.

Stable
1.2.7.2
  • Server no longer uses timer to send its heartbeat to the Reconnect API as the host_timescale ConVar could meddle with it.
Stable
1.2.7.1

Adjust values so the screen shows up quicker. I have no idea why a lot of you can't get it working at all, it works perfectly fine for me with just the basic config.

Stable
1.2.7
  • I don't think I'll ever get this right lmao
Stable
1.2.6
  • Allow the server to count as offline a few times before really being considered so to avoid false positives
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