Cross Chat - for those who have multiple servers

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[RWU] Xenoscout posted

Is this mod still alive? I wish to add it to my servers if it still works.

Tikomatura posted

Aight sure

bee Author posted

This script has a formatting functionality, which lets the customer to customize event messages (join, leave, etc.). No need for translations, sorry.

Tikomatura posted

Hello there,

I noticed that your addon does not support an german translation so id like to ask if it would be welcome if id make one ?

If you would welcome it, dm me on gmodstore or on discord (Ynujasha#5431)

Have a great day,

-Tikomatura

Brickwall Moderator posted

Threebow I mean, if you want to get rekt sure, ill have you know that I am a veteran of 20 years. Anyone who wants a roblox fight, username is "louiefox".

Threebow posted

Brick Wall Phantom forces right now 1v1 you won't

Cee posted

Brickwall’s intentions wern’t to straight up copy, you fucking cretin.

OGL | Network posted

i agree with Brick Wall

Bell posted

Good luck with sales friendo.

Brickwall Moderator posted

Bro Ill fuck you up on Phantom Forces, dont mess with me you square head.

teh epic frog posted

brick wall shut your stupid ass up. says the one that copied pvault

bee Author posted

We still agreed to sell it for 5.99$

Brickwall Moderator posted

I'm not saying you need to decrease the price, just justify your reasoning. If you feel like it's worth more due to how much time you put into it, then charge more, its your script.

bee Author posted

Sure, I'll have a second thought.

Brickwall Moderator posted

Not a very good price justification, by that logic, now that you know you aren't the only one, you would decrease the price.

bee Author posted
● edited
  1. CrossChat has formatting (which lets you customize the message), as well as cross server kick command*. Again, meanwhile CSC is mostly designed for staff to communicate though the servers (using a command !csc), Nonagon CrossChat automatically transmits messages when players say something (unless command_to_chat is set to true in the config, then you have to use a command* !ctalk, which is available for all players by default). Simply put: CrossChat is designed for players to communicate.
  2. We didn't use any original code from CSC, we didn't even knew this existed. That's why it costs 9$ (we only receive 7.5$), because we thought we were the only one that made this.
  3. Servers are being hosted in the addon, we don't provide any hosting. If we will abandon the addon, it will still work until module or script becomes outdated.


*ULX command

<| Nicolas |> posted

What makes the addon better than Cross Server Chat or what makes it unique so it's worth to buy it, especially since it's almost twice the price and 4x the original price of the addon before the minimum price was set. Did you use any code from that addon or know it existed, is there anything in place if you were to abandon this addon due to you hosting the server. Lot's of questions here.

bee Author posted
● edited

oh ply:Nick() works too, no need to change anything. its overwritten by darkrp by default, so it will send rpname anyway

Nitch Purchased posted

Understood. You have a customer once those are in!

bee Author posted
● edited

No, however I will add usage of DarkRP names instead of Steam nicks.

🐕🐒🐁🐢🐙🐧

bruh

OGL | Network posted

🐕🐒🐁🐢🐙🐧

Nitch Purchased posted

So ./name works server to server?

bee Author posted

No, it will use the nickname of the player.

Nitch Purchased posted

Right, so it will use the DarkRP name of a person from server A and send it to server B right? Not just steam names?

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