Stable
1.7.4
UPDATE
- Fixed a config problem with lua auto refresh.
- Fixed
UseDoorDisplay
not working with the simple door health display. - Fixed
IgnoreDoorPos
configurations not always being ignored. - Updated door position dev tool swep.
- Replaced Distance with DistToSqr
- Configuration has been updated with new values.
Stable
1.7.3
UPDATE
- Added 3d2d distance check to entities.
- Added CPPISetOwner.
- Overall improvements to entities.
Stable
1.7.2
UPDATE
- Fixed player hit sound not working.
- Fixed an error when shattering windows.
- Fixed an error when damaging players.
- Fixed not giving damage to players when hit with ram.
- Randomized the door ram sound between 3 possible sounds.
- Secondary attack is now also usable. It's exactly the same as primary attack.
Stable
1.7.1
UPDATE
- Fixed a bug where doors would have 0 HP after an admin cleanup.
- Additionally doors would glitch and could not be healed/armored after cleanup. This is also fixed!
File(s) changed: lua/battering_ram/server/advram_server.lua
Stable
1.7.0
UPDATE
- New file structure.
- New configuration structure for proper optimization.
- Added multiply validation check for timers to fix nil errors.
- Removed usage of deprecated usermessage library and replaced with net library for optimization.
- Fixed display mistake on func_door door entities.
- Added config ADVRAM.Config.ShowHUD to enable/display the battering ram HUD.
- Removed unused fonts from being created.
- Localized values for optimization.
This version has many great fixes and optimization and I would highly recommend this to all buyers. Please note that this requires a full reinstall, so you need to delete the old version from addons and extract this new version. You cannot copy+paste configuration. All levels and data will still be saved!
Stable
1.6.1
UPDATE
- Fixed issue with the health kits not displaying the custom model properly (was showing errors). No content update, purely the code.
- Workshop content still available at https://steamcommunity.com/sharedfiles/filedetails/?id=821978780
Stable
1.6
Full changelog for version 1.6
- Redesigned the health display on doors. Check out the updated media.
- Made adjustments to the hold position of the ram in first person.
- Compitable with other addons now (gHomes for example).
- Removed ADVRAM_CanRamUnownedDoors again. This is no longer neccesary.
- Added new config option. ADVRAM_RamDisplayDistance can be used to change distance between players and doors before display is shown on doors.
- Weapon renamed to just "Battering Ram" and is placed on the last slot instead of the third.
- Added simple spark effect on doors when door armor is installed.
As always report bugs by posting a ticket. Feel free to leave suggestions in the comments as well.
Stable
1.5.3
- Per request I added a config option so you can still knock open unowned doors, instead of it giving you a notification saying "This door has no owner!". Enable it with ADVRAM_CanRamUnownedDoors (default is set to false).
This update is not necessary, but simple adds this option if anyone would need it.
Stable
1.5.2
- Fixed an error on ramming un-owned doors.
Stable
1.5.1
- Patch for last update :c
- Fixed null entity error as well.
Stable
1.5
- Fixed information being sent to client before they have fully loaded in some cases.
- Fixed minor clientside error.
- Ramming un-owned doors/vehicles does nothing now.
Stable
1.4
- Fixed two issues addressed by BC BEST. Thank you!
- Added config ADVRAM_UseDoorDisplay. Set to false if you wish to disable the door health display completely! This will overwrite ADVRAM_UseAdvancedDoorDisplay.
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