DarkRP Battering Ram (Door Display, Level System & Custom Models)

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Stable
1.7.4

UPDATE

  • Fixed a config problem with lua auto refresh.
  • Fixed UseDoorDisplay not working with the simple door health display.
  • Fixed IgnoreDoorPos configurations not always being ignored.
  • Updated door position dev tool swep.
  • Replaced Distance with DistToSqr
  • Configuration has been updated with new values.
Stable
1.7.3

UPDATE

  • Added 3d2d distance check to entities.
  • Added CPPISetOwner.
  • Overall improvements to entities.
Stable
1.7.2

UPDATE

  • Fixed player hit sound not working.
  • Fixed an error when shattering windows.
  • Fixed an error when damaging players.
  • Fixed not giving damage to players when hit with ram.
  • Randomized the door ram sound between 3 possible sounds.
  • Secondary attack is now also usable. It's exactly the same as primary attack.
Stable
1.7.1

UPDATE

  • Fixed a bug where doors would have 0 HP after an admin cleanup.
  • Additionally doors would glitch and could not be healed/armored after cleanup. This is also fixed!


File(s) changed: lua/battering_ram/server/advram_server.lua

Stable
1.7.0

UPDATE

  • New file structure.
  • New configuration structure for proper optimization.
  • Added multiply validation check for timers to fix nil errors.
  • Removed usage of deprecated usermessage library and replaced with net library for optimization.
  • Fixed display mistake on func_door door entities.
  • Added config ADVRAM.Config.ShowHUD to enable/display the battering ram HUD.
  • Removed unused fonts from being created.
  • Localized values for optimization.


This version has many great fixes and optimization and I would highly recommend this to all buyers. Please note that this requires a full reinstall, so you need to delete the old version from addons and extract this new version. You cannot copy+paste configuration. All levels and data will still be saved!

Stable
1.6.1

UPDATE

Stable
1.6

Full changelog for version 1.6

  • Redesigned the health display on doors. Check out the updated media.
  • Made adjustments to the hold position of the ram in first person.
  • Compitable with other addons now (gHomes for example).
  • Removed ADVRAM_CanRamUnownedDoors again. This is no longer neccesary.
  • Added new config option. ADVRAM_RamDisplayDistance can be used to change distance between players and doors before display is shown on doors.
  • Weapon renamed to just "Battering Ram" and is placed on the last slot instead of the third.
  • Added simple spark effect on doors when door armor is installed.


As always report bugs by posting a ticket. Feel free to leave suggestions in the comments as well.

Stable
1.5.3
  • Per request I added a config option so you can still knock open unowned doors, instead of it giving you a notification saying "This door has no owner!". Enable it with ADVRAM_CanRamUnownedDoors (default is set to false).


This update is not necessary, but simple adds this option if anyone would need it.

Stable
1.5.2
  • Fixed an error on ramming un-owned doors.
Stable
1.5.1
  • Patch for last update :c
  • Fixed null entity error as well.
Stable
1.5
  • Fixed information being sent to client before they have fully loaded in some cases.
  • Fixed minor clientside error.
  • Ramming un-owned doors/vehicles does nothing now.
Stable
1.4
  • Fixed two issues addressed by BC BEST. Thank you!
  • Added config ADVRAM_UseDoorDisplay. Set to false if you wish to disable the door health display completely! This will overwrite ADVRAM_UseAdvancedDoorDisplay.
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