DConfig 2 - NEW In-Game DarkRP Customization ( Jobs, Shipments, ETC )

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Stable
1.4.1

NEW FEATURES:

  • Added support for multiline descriptions for jobs.
  • Added an optional to disable loading of DConfig Doorgroup methods/data.

BUG FIXES

  • Fixed loading of ammo.
  • Fixed the allowed property referencing the incorrect values for hardcoded shipments/ents/ammo.
  • Fixed an incorrect file reference when not having correct permissions.
  • Forcing jobs, ents, and shipments to be sequential in their respective tables.

I would consider this update to be experimental. I try my best to test every aspect of the addon in a variety of different scenarios, however everyone's server is unique and with that come test cases that I can not cover. If you experience any odd behavior, please immediately try to create a ticket. You can also reach out and ask for support in my discord.

Stable
1.4.0

This is a Beta Update - Potentially not stable

  • Added support for an additional F4 menu.
  • Fixed some hooks not getting fired for the player who made dconfig changes.
  • BETA FEATURE: Ammo / DarkRP entities are being forced to be sequential.
  • This could cause side effects. I will be looking for feedback on this change. Please report any problems immediately.
Stable
1.3.10
  • Fixed issue with empty file persisting if the user did not delete instead of replace the addon update.
  • Fix bug where DConfig failed to delete an item in a rare case.
Stable
1.3.9

NEW FEATURES

  • Added support for a gmodstore F4 menu that did not support refreshing.

BUG FIXES

  • Fixed an issue where DConfig would not prevent users from creating categories that did not have a "categorises" property set.
Stable
1.3.8

HOTFIX

  • Fix error related to ply
Stable
1.3.7

There is more in the works! For now here's a small update:

NEW FEATURES

  • Added support for setting jobs as a hitman.
  • Added an information panel that will show when a data entry was last updated through the editor.
  • Added the option to set a default ammo price inside of DConfig Settings.
  • Added the option to show or hide the update info panel for supported entries.

BUG FIXES

  • Fixed DarkRP settings not saving.
  • Fixed lua error that would occur from using a SWEP builder when tracking stats.
  • Fixed an issue that would cause ammo to not get deleted in some cases.

Stable
1.3.6

BUG FIXES

  • Performance Increases
  • Fix Loading of Data in Certain Cases
Stable
1.3.5

HOTFIX

  • Fix issue related to refreshing F4 Menu gms addon.
Stable
1.3.4

HOTFIX

  • Fixed an error that would occur if a data entry was skipped during the loading process and did not provide a valid reason.
Stable
1.3.3

NEW FEATURES

  • Added the option to black list entities from getting loaded by DConfig.
  • If applicable, entities that are not loaded will now log the reason they weren't loaded in console.
  • Disabled loading of zero's fruit entities as they have dependencies DConfig can't access at the time of loading.
Stable
1.3.2

NEW DEVELOPER HOOKS:

-- Client

hook.Add("DConfig2ContentSaved", "OnSave", function(editorType, saveData, success)

    print(editorType .. " saved the new data.")

    if success then

        print("The save was successful with the following data:")

        PrintTable(saveData)

    end

end)

-- Client

hook.Add("DConfig2ContentDeleted", "OnDelete", function(editorType, contentData)

    print(editorType .. " had content deleted from it:")

    PrintTable(contentData)

end)

-- Client

hook.Add("DConfig2ContentReset", "OnReset", function(editorType, contentData)

    print(editorType .. " had content reset:")

    PrintTable(contentData)

end)

BUG FIXES

  • Fixed a gmodstore F4 menu that was not refreshing when DarkRP content was edited.
  • Removed debug color code.


Stable
1.3.1
  • Fix several lua errors that would occur when attempting to load an empty dconfig setting file.
  • Fixed how colors are loaded so they return true with IsColor
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