🔥 DInventory - Hotbar, Player Preview, Easy installation 🔥

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Stable
1.2.2
  • Removed test NPC
Stable
1.2.1
  • Increase distance allowed to access shop
  • Fix NPC shop exploit - PLEASE UPDATE
Stable
1.2.0

Added NPC Shops

  • You can change the following for NPCs:
  • Items
  • NPC Title
  • NPC Model
  • NPC Color
  • Item Price
  • Item Amount
  • Item Custom Check
  • Item Usergroup Support
  • Item Description


Added Admin Commands

  • dinventory_getpos
  • Copies player's current pos and ang to clipboard for NPC configuration.
  • dinventory_getitems
  • Prints a list of every registered item for NPC configuration.
  • dinventory_reloadnpcs
  • Respawns npcs and applies new data to them.

Stable
1.1.6
  • Move DXans Xanax item support into DInventory Files
Stable
1.1.5
  • Add support for CPPI Ownership
Stable
1.1.4
  • Walrus added an admin command "dinventory_wipe" which will delete all data associated with DInventory.
Stable
1.1.3
  • Fix overlook in timer that could prevent data from being saved.
Stable
1.1.2
  • Add work-around for weapons that strip themselves (view new entry inside sh_dconfig.lua)
  • Add error handling for non-existant weapon classes
Stable
1.1.1
  • Add dinventory_cs_lib
Stable
1.1.0
  • Added permanent weapons option. Weapons held in the hotbar will not drop/will not disappear when this option is enabled.
  • DINVENTORY.DropHotBar must be set to FALSE. DINVENTORY.HotBar must be set to TRUE. DINVENTORY.PermaWeapons must be set to TRUE. For this new feature to be enabled.
Stable
1.0.8
  • Optimize server side code
  • Fix bug related to entity ownership
Stable
1.0.7
  • Actually prevented the inventory from opening when using f2 and looking at the doors.
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