Easy Skins

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If you are looking for support you should instead create a support ticket.
Zombie Extinguisher Author posted

10 minutes later he figured out it was a server host issue, the host fixed it and I never heard from him again :)

[โ™ฅD.SSโ™ฅ]Phoenixmeister posted

"My support was amazing he tried his hardest to fix my problems which i dont even think were to do with the addon" = 4 stars.. *clap* *clap*

Zombie Extinguisher Author posted

Working on it, it will be added in the next version!

Shrum Purchased posted

Does this work with the SAM admin system?

Zombie Extinguisher Author posted

Yup, fully tested and working on the most popular TFA Starwars weapon packs. Support will always be added if a weapon pack isn't working!

๐ŸŽ…๐ŸŽ„ NaCl ๐ŸŽ„๐ŸŽ… posted

Does this work on the TFA system? E.G: TFA Starwars weapons

Zombie Extinguisher Author posted

Interesting idea! I contacted you in pm to further discuss.

STRELOKMAX Purchased posted

Add a button in the inventory reset skins of all weapons.

Zombie Extinguisher Author posted

That's a great idea! I'll see what I can do for the next update.

Zaybix posted

Could you make this compatible with weapon holsters? Weapons will show their skins when they are put away (on your back or hip)

Zombie Extinguisher Author posted
  • Yes (this can be turned off)
  • There is LOD on the textures meaning that from far away they will render in a lower quality
  • The impact is not noticeable
  • Tested with both FProfiler and BadCoderz
AvoxPaine Purchased posted
  • Do these show up for other players while looking at you?
  • If it does, is there anything in place to make sure the custom textures aren't rendered from far away?
  • How much does this effect client-side performance?
8Z posted

Thank you for the information. I'll keep an eye out for your progress.

Zombie Extinguisher Author posted

Easy skins uses those tables to apply its own skins for TFA weapons. Those CSGO skins exists just out of 1 vtf and the material browser only scans for vmt files since I would have to create base specific vmts in memory.

There are plans to add a '1 material' system to apply skins like in CSGO on the entire model like an overlay that works with just those vtfs, but for the time being I am in the middle of my exams so it'll have to wait until after those are over.

8Z posted

TFA CSGO weapons' workshop skin system uses TFA's MaterialTable feature to apply skins specific to those weapons - is it possible to use the skins from those packs as part of Easy Skins? (As far as I know, they're just one vtf file)

Zombie Extinguisher Author posted

I have had many requests and I contacted the main creator but he is not replying. I guess the only way to reach BLUE is to open a support ticket and ask him yourself, he can contact me any time.

Rainbow posted

Could this possibly work with blues unboxing?

Nitch posted

Thank you! If that's definitely do-able, and won't effect the ingame gui for inspecting the skins; then you will have one happy customer!

Zombie Extinguisher Author posted

That's a great suggestion! I'll add the option to turn off all world model skins in the next update.

Nitch posted

Thinking about purchasing. Would it be possible that it could only effect the view model and not the world model? I would like to put this on my Starwars roleplay servers as an option, but would not like it to effect the realism aspect. Thank you!

Zombie Extinguisher Author posted

Yup, since yesterdays update!

Guushi posted

Compatible with TTT?

Zombie Extinguisher Author posted

For sure :) I'll send you some screens tomorrow, already closed my pc.

Southpaw posted

Brilliant, can I see some screenshot examples of the skins on TTT weapons?

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