Stable
1.3.1
Fixed:
- XStore support typo that prevented it from detecting
- PrecacheWeaponModels error when a weapon model was missing on the x32 branch
- Thanks to Cenno & Asriel
Improved:
- Weapon Precaching
Added:
- Weapon Blacklist
- Weapons that should be invisible / have functionality on the material
- Excludes weapons from weapon selection list
- DarkRP
- keys
- arrest_stick
- unarrest_stick
- weaponchecker
- Santos RP
- weapon_srphands
- weapon_phone
- weapon_idcard_weapon
- weapon_idcard
- weapon_ems_clipboard
Stable
1.3.0
Fixed:
- Shift selecting weapon list error
New:
- Skin categories in shop
- Category is displayed per skin group
- Skins are sorted per category
- Need at least 2 different skin categories for activation
- Setting to disable categories in the shop
- Support for VoidCases - Unboxing System
Stable
1.2.9
Fixed:
- Weapon selection random double click
- OnClickLine could be called twice due to a gmod bug
Changed:
- Pointshop 2 is now separated
- PS2 Standard
- PS2 Premium
Improved:
- Updated Translations
- PL, UA
- Special Thanks to
- Illia
- Kyo
- Rayek
Stable
1.2.8
Fixed:
- MaterialTable_V error for a specific TFA weapon pack
Changed:
- Skins with a $0 price tag will display 'Free'
- Free skins do not require a currency system to be installed
Improved:
- Updated Translations
- DE, EE, ES, FR, NL, RU
- Special Thanks to
- Andiq
- Arturo
- DeepSeaSiren
- F3LP0X
- Simone
- Ultra mega scientist
New:
- Support for some custom TFA Starwars packs
Stable
1.2.7
Fixed:
- Potential NULL error
- Sell bug on servers using sqlite
- The 'Gift' menu not displaying all players
Warning:
- Zero´s RetroMiner resets materials on viewmodels for all players
- Skins on viewmodels dissapearing
- Special thanks to Sugarthecat 2nd
Fix:
- Update to the latest version of Zero´s RetroMiner!
Stable
1.2.6
Fixed:
- Debug print
- Potential exploit
- Icons not working for self added materials
- Base skin not working for weapons using workarounds
Changed:
- Base skin now used in inventory preview if no skin is set
Added:
- Material Browser
- Folder search filter
- Material preview on model
- Can be used to check if material works on weapons
New:
- Gift Skin
- Inventory -> Right Click -> Gift
- Players can gift purchased skins to other players
Stable
1.2.5
Fixed:
- Certain materials clipping trough the shop preview panel
New:
- Support for Team Fortress 2 Weapon Pack
- Auto blacklisted parts
- Support for Ballistic Shields
- Shield skins
- Applies skin on deployed shields
- Auto blacklisted parts
- 2 New Skins (Team Fortress 2) [textures included]
- Gold
- Ice
Don't forget to update the materials folder!
Stable
1.2.4
Fixed:
- 'Client 1 overflowed reliable channel' kicking players
- Reduced Easy Skins net footprint
This would happen due to too many addons sending out net messages on 'PlayerInitialSpawn'
Stable
1.2.3
Fixed:
- Selling 1 duplicate skin would remove all duplicate variants
- Error when giving player a single skin that he already owned
- When using 'Users' management tab
- Holstered Weapons
- Skin sometimes not showing
Improved:
- Menu is now draggable by menu admins
- Inventory skin selection now limits to 6 rows (scrollable)
- Skins could be out of bounds when more then 18 were owned for a weapon
- Editing global weapon selection
- Small delay between updating each skin to prevent network stuttering
New:
- Support for the new Credit Store
- Support for Resurrections Custom Weapons
- Spectating a player shows his correct weapon skins
- Special skins are now indicated in gold
Stable
1.2.2
Fixed:
- Version Error due to using folder name
- People rename folders, oopsie :)
- Holstered Weapon Skins
- Only the player's skins were visible
New:
- Base Skin
- Set a base material that will be used by all weapons (default material)
- No more weapon materials needed in fastDL/workshopDL
- Advice: keep scope textures if those are separated
- Drastically reduces downloaded content size
- Significantly decreases join time
- 6 New Skins (from default gmod materials)
- Wireframe
- Shiny White
- Spawn Effect (Animated)
- Combine Shield (Animated)
- Jelly (Animated)
- Stasis (Animated)
Stable
1.2.1
Fixed:
- ClearStatCache error when weapon was using a TFA workaround to set the skin
- Shop weapon preview showing path and appearing clickable
Changed:
- Shop & Manage Skins tabs
- increased opening speed
- color change
Improved:
- Create Skins
- Skin name has better auto formatting
New:
- Support for Xenin F4
- Support for SAM
- New version warning
- One time (session) notification will be shown to an admin opening the menu
- Support for 'Weapon Holsters with editor'
- enabled skins will now show on holstered weapons
- skins will respect blacklist rules
- Weapon names including skin
- Can be turned off
- Does not work for C++ weapons (HL2)
- EX: 'AK74' -> 'AK47 | Dark Matter'
Happy new year everyone!
Stable
1.2.0
Fixed:
- Skin selection not auto closing when searching for weapons
Changed:
- Various button reskins
- Points display color
- Inventory small reskin
Improved:
- Small menu performance increase
Added:
- Changes for integration with Zero´s Vendingmachines
New:
- Weapon preview in shop (see the weapon before seeing the skins)
- easyskins_giveskin now accepts a category of skins
- Examples:
- easyskins_giveskin TheRekker360 DonatorSkins S.T.A.L.K.E.R "[TFA] Star Wars"
- easyskins_giveskin TheRekker360 AnimatedSkins S.T.A.L.K.E.R "[TFA] Star Wars"