Easy Skins

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(278)
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Stable
1.3.1

Fixed:

  • XStore support typo that prevented it from detecting
  • PrecacheWeaponModels error when a weapon model was missing on the x32 branch
  • Thanks to Cenno & Asriel

Improved:

  • Weapon Precaching

Added:

  • Weapon Blacklist
  • Weapons that should be invisible / have functionality on the material
  • Excludes weapons from weapon selection list
  • DarkRP
  • keys
  • pocket
  • arrest_stick
  • unarrest_stick
  • weaponchecker
  • Santos RP
  • weapon_srphands
  • weapon_phone
  • weapon_idcard_weapon
  • weapon_idcard
  • weapon_ems_clipboard
Stable
1.3.0

Fixed:

  • Shift selecting weapon list error

New:

  • Skin categories in shop
  • Category is displayed per skin group
  • Skins are sorted per category
  • Need at least 2 different skin categories for activation

  • Setting to disable categories in the shop

  • Support for VoidCases - Unboxing System
Stable
1.2.9

Fixed:

  • Weapon selection random double click
  • OnClickLine could be called twice due to a gmod bug

Changed:

  • Pointshop 2 is now separated
  • PS2 Standard
  • PS2 Premium

Improved:

  • Updated Translations
  • PL, UA
  • Special Thanks to
  • Illia
  • Kyo
  • Rayek
Stable
1.2.8

Fixed:

  • MaterialTable_V error for a specific TFA weapon pack

Changed:

  • Skins with a $0 price tag will display 'Free'
  • Free skins do not require a currency system to be installed

Improved:

  • Updated Translations
  • DE, EE, ES, FR, NL, RU
  • Special Thanks to
  • Andiq
  • Arturo
  • DeepSeaSiren
  • F3LP0X
  • Simone
  • Ultra mega scientist

New:

  • Support for some custom TFA Starwars packs
Stable
1.2.7

Fixed:

  • Potential NULL error
  • Sell bug on servers using sqlite
  • The 'Gift' menu not displaying all players

Warning:

  • Zero´s RetroMiner resets materials on viewmodels for all players
  • Skins on viewmodels dissapearing
  • Special thanks to Sugarthecat 2nd

Fix:

  • Update to the latest version of Zero´s RetroMiner!
Stable
1.2.6

Fixed:

  • Debug print
  • Potential exploit
  • Icons not working for self added materials
  • Base skin not working for weapons using workarounds

Changed:

  • Base skin now used in inventory preview if no skin is set

Added:

  • Material Browser
  • Folder search filter
  • Material preview on model
  • Can be used to check if material works on weapons

New:

  • Gift Skin
  • Inventory -> Right Click -> Gift
  • Players can gift purchased skins to other players


Stable
1.2.5

Fixed:

  • Certain materials clipping trough the shop preview panel

New:

  • Support for Team Fortress 2 Weapon Pack
  • Auto blacklisted parts

  • Support for Ballistic Shields
  • Shield skins
  • Applies skin on deployed shields
  • Auto blacklisted parts

  • 2 New Skins (Team Fortress 2) [textures included]
  • Gold
  • Ice

Don't forget to update the materials folder!

Stable
1.2.4

Fixed:

  • 'Client 1 overflowed reliable channel' kicking players
  • Reduced Easy Skins net footprint

This would happen due to too many addons sending out net messages on 'PlayerInitialSpawn'

Stable
1.2.3

Fixed:

  • Selling 1 duplicate skin would remove all duplicate variants

  • Error when giving player a single skin that he already owned
  • When using 'Users' management tab

  • Holstered Weapons
  • Skin sometimes not showing

Improved:

  • Menu is now draggable by menu admins

  • Inventory skin selection now limits to 6 rows (scrollable)
  • Skins could be out of bounds when more then 18 were owned for a weapon

  • Editing global weapon selection
  • Small delay between updating each skin to prevent network stuttering

New:

  • Support for the new Credit Store
  • Support for Resurrections Custom Weapons
  • Spectating a player shows his correct weapon skins
  • Special skins are now indicated in gold
Stable
1.2.2

Fixed:

  • Version Error due to using folder name
  • People rename folders, oopsie :)
  • Holstered Weapon Skins
  • Only the player's skins were visible

New:

  • Base Skin
  • Set a base material that will be used by all weapons (default material)
  • No more weapon materials needed in fastDL/workshopDL
  • Advice: keep scope textures if those are separated
  • Drastically reduces downloaded content size
  • Significantly decreases join time

  • 6 New Skins (from default gmod materials)
  • Wireframe
  • Shiny White
  • Spawn Effect (Animated)
  • Combine Shield (Animated)
  • Jelly (Animated)
  • Stasis (Animated)
Stable
1.2.1

Fixed:

  • ClearStatCache error when weapon was using a TFA workaround to set the skin
  • Shop weapon preview showing path and appearing clickable

Changed:

  • Shop & Manage Skins tabs
  • increased opening speed
  • color change

Improved:

  • Create Skins
  • Skin name has better auto formatting

New:

  • Support for Xenin F4
  • Support for SAM

  • New version warning
  • One time (session) notification will be shown to an admin opening the menu

  • Support for 'Weapon Holsters with editor'
  • enabled skins will now show on holstered weapons
  • skins will respect blacklist rules

  • Weapon names including skin
  • Can be turned off
  • Does not work for C++ weapons (HL2)
  • EX: 'AK74' -> 'AK47 | Dark Matter'


Happy new year everyone!

Stable
1.2.0

Fixed:

  • Skin selection not auto closing when searching for weapons

Changed:

  • Various button reskins
  • Points display color
  • Inventory small reskin

Improved:

  • Small menu performance increase

Added:

  • Changes for integration with Zero´s Vendingmachines

New:

  • Weapon preview in shop (see the weapon before seeing the skins)

  • easyskins_giveskin now accepts a category of skins
  • Examples:
  • easyskins_giveskin TheRekker360 DonatorSkins S.T.A.L.K.E.R "[TFA] Star Wars"
  • easyskins_giveskin TheRekker360 AnimatedSkins S.T.A.L.K.E.R "[TFA] Star Wars"
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