Stable
3.7.0
Massive thanks to OctoPass for this update to Event Addon
Added
- Team Player Models added as another way to distinguish what players are in what team (set in the config), this is alongside glow or color. It will also change every time you respawn in an event.
- Whilst in an event, you can only do damage to other players in an event. Also only players in an event can damage other players in an event
- Q menu disabled whilst in an event
- IGS Donate prize (https://github.com/GM-DONATE/IGS)
- Disabling prop spawning in an event (set in config)
- God mode on player re spawn in an event (set in config)
- Added command print_player_weapons to view your players weapons (admin only), helpful for debugging
WARNING: Do not copy over your config, as a few changes and additions were made
Stable
3.6.4
Fixes
- Fixed prize selection not working on !startevent menu
Stable
3.6.3
Added
- Added check to prevent players from dropping their weapons when they die in an event (can be changed on a per-event basis in the events config) (thanks to
carbongamingaus for the idea)
WARNING: Do not copy over your config for lines 32 - 38
Add the below variable into the events settings
eventConfig.shouldDropWeapon =
true
WARNING: Do not copy over your config for individual events (lines 262 onwards), you must add the below to each event
defaultArmor = eventConfig.armor, -- needs the comma after the false (replace this line with existing) shouldDropWeapon = eventConfig.shouldDropWeapon
Stable
3.6.2
Added
- Added optional setting for auto events being limited to certain maps specified in the config
WARNING: New variables added to the config, do NOT copy lines 50-54 from your old config
eventConfig.mapLimited = false -- if it should only run auto event on the below maps eventConfig.maps = {"gm_flatgrass"} -- maps the auto event will run on
Stable
3.6.1
Added
- Added the ability to set the starting and respawning armor and health of a player on a per-event basis (thanks for the idea @David [SWN])
WARNING: Do not copy over your config for individual events (lines 259 onwards), you must add the below to each event
limited = false, -- needs the comma after the false (replace this line with existing) defaultHealth = eventConfig.health, defaultArmor = eventConfig.armor
Stable
3.6.0
Added
- Added new way for removing NLR boxes, where the command uses ULX instead of chat command
WARNING: DO NOT COPY AND PASTE OVER YOUR CONFIG FOR LINES 19-22 AS 2 new ENTRYS HAVE BEEN ADDED
Stable
3.5.9
Added
- Added the ability to start events via client console (for admins only) as requested by
gamekiller 3.0 - Use command seteventposition "position type" in console to set the position/s of the event ie; seteventposition "spawn1"
- Use command cleareventpositions to clear positions ie; cleareventpositions
- Use command startevent to start an event; ie startevent "event name" "prize"; ie startevent "Fist Fighting" "Nothing"
Fixed
- Fixed spelling mistake in Fist Fighting
Stable
3.5.7
Fixes
- Fixed fonts
Updates
- Updated workshop materials
Stable
3.5.6
Additions
- Added support to disable Xenin inventory whilst in an event
- Added support to give XP as a prize for Levelling System
Stable
3.5.4
Stable
3.5.2
Added
- Added config option for disabling Brick's inventory system for players of an event (lots of people have asked me about this for ItemStore but it currently doesn't have support for this, if you would like this however id recommend you making a ticket to the creator asking for functionality to temporarily disable an inventory on a player!)
Bug fixes
- Final fix for SAM support (this actually does work, and so did the last version technically (but somewhere in the development process many years ago I made the same function twice so it was using the isAdmin function without SAM support for when checking if a player can run !startevent, my fault entirely - sorry about this!)
Stable
3.5.1
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