DarkRP Fire System (Fire Fighters, Extinguishers, Fire Axe, Fire Trucks)

(81)
(477)
You can always read the reviews or discuss this product
Stable
2.7.4

UPDATE

  • Updated German translation.
  • Added config option CH_FireSystem.Config.EntitiesToIgnite
  • Define which entities we ignite if CH_FireSystem.Config.IgniteProps is enabled.
  • Fixed a problem with Brick's Essentials XP support.
Stable
2.7.3

UPDATE

  • You can now set CH_FireSystem.Config.RemovePropTimer to 0 to disable this feature and let props burn forever/until extinguished.
Stable
2.7.2

UPDATE

Stable
2.7.1

UPDATE

  • Fixed PlayerCanPickupWeapon being overwritten by this addon.
  • Fixed config ExtinguishAllFiresOnFFLeave not being called when firefighter disconnects from server.

Updated file: ch_fire_system/server/ch_fire_server.lua

Stable
2.7.0

UPDATE

  • Various QoL updates to entity code.
  • Disallow taking a extinguisher from cabinet if player already has one.
Stable
2.6.9

UPDATE

  • Fixed a problem with not properly creating file directories.

Don't update if everything works fine for you.

Stable
2.6.8

UPDATE

  • Fixed an issue with drawing the fire display for fires outside the PVS.
  • Changed 2D hook for drawing fire displays to HUDPaint instead of HUDDrawTargetID to avoid conflicts.
  • Replaced the CSS extinguisher model used in the F4 menu with the custom one from the addon to avoid missing CSS problems.
  • Removed ch_fire_darkrpadds.lua and properly initialize entities and jobs via lua/darkrp_modules/ -> about fucking time I did this...
Stable
2.6.7

UPDATE

  • Added config CH_FireSystem.Config.EnableXPSupport to disable the XP option entirely.
Stable
2.6.6

UPDATE

  • Fixed a bug with the automatic XP support.

Updated file: lua/ch_fire_system/server/ch_fire_utils.lua

Stable
2.6.5

UPDATE

  • Fixed a minor bug with a util function from last update.

Updated file: lua/ch_fire_system/shared/ch_fire_utils.lua

Stable
2.6.4

UPDATE

  • Added Simfphys support.
  • There is now a Class variable for every firetruck in the config.
  • It defaults to prop_vehicle_jeep, but if you want to use a Simfphys vehicle just replace it with the entity name of the Simfphys vehicle.
  • Added a system to draw fires on the map for fire fighters.
  • Use the config CH_FireSystem.Config.DrawActiveFires to enable it. It's disabled by default.
  • It will draw all active fires on their map when the fire is not in sight.
  • General QoL and optimization to the codebase.
  • Replaced some pairs with ipairs.
  • Switched to a more reliable hook for initializing the addon.
  • Added CH_FireSystem.Config.OverheadSpinningBubbleSpeed
  • The speed at which the bubble spins above the NPCs head (if enabled)
  • Added a util function to give xp that automatically detects which XP system you are using.
  • That means the manual configs for enabling your XP system are removed.
  • Improvements to the UI.
  • Optimization to the UI code.
  • Color adjustments.
  • Repositioned allowed teams and allowed ranks text.
  • Buttons in menu now slightly changes color on hover.
  • Properly cache screen sizes for optimization and recalculate on screen size changed.
  • Updated language system.
  • Fixed missing language strings.
  • Improved language system, so it does not throw errors if strings are missing.
  • Fixed being able to sell your firetruck which would result in a snowball effect of issues.
  • Fixed a possible error when picking up the firetruck with physgun if not using a proper prop protection addon.
  • Adjusted the position of the spinning bubble above NPC if both bubble and text display is enabled.
  • Molotov Cocktails now spin when thrown to simulate a more realistic toss effect.
  • Rate limited net messages.

You should do a complete re-install of the addon if you are updating. Do not try to copy over your config file or any other files.

Stable
2.6.3

UPDATE

  • Fixed French translation.

Only the language file has been updated.

Showing 12 of 47 total results
Search products...