Advanced Keys (Vehicle Alarm, Door Alarm, Custom Models & More)

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Stable
1.4.0

UPDATE

  • Fixed a bug with flashing the hazard lights on exit when GM.Config.autovehiclelock was enabled in DarkRP.
Stable
1.3.9

UPDATE

  • Replaced old vmt/vtf icons with fresh png versions.
  • Added noclamp and smooth parameters to the icons.
  • Removed the darkrp code for the door menu (R) from the addon since it already exists in DarkRP.
  • Added configs for lock and unlock icon, so you can easily change the icons if you wish.
  • Config CH_ADVKeys.Config.LockIcon
  • Config CH_ADVKeys.Config.UnlockIcon
  • Replaced deprecated self.Owner with appropriate solution.
Stable
1.3.8

UPDATE

  • Added a config to toggle the lock/unlock icons hud.
  • Use config CH_ADVKeys.Config.UseIcons
Stable
1.3.7

UPDATE

  • Added support for SVMod.
  • Hazard lights flash when you lock/unlock your car.
  • Hazard lights flash when someone is lockpicking your car.
  • Replaced pairs with ipairs where possible.
  • Removed usage of table.HasValue for optimization.
  • This means that the CH_ADVKeys.Config.ALARM_NoAlarmSound config has been redone.
  • Got rid of globals.
  • Unified naming convention throughout the script.
  • Fixed a glitch where if you play an anim with keys and swap away quickly it would glitch the next weapon you equipped.
Stable
1.3.6

UPDATE

  • Fixed alarms going off if a vehicle takes damage while there is an active driver (vcmod only).
  • Added config to set when a car alarm should trigger after car reaches below certain health (vcmod only).
  • Config CH_ADVKeys.Config.ALARM_HealthToActiveAlarm
Stable
1.3.5

UPDATE

  • Remove alarm when a door is sold (doors/vehicles).
  • Remove vehicle alarm when a vehicle is destroyed/explodes (only works with VCMod).
  • Updated Spanish translation.
Stable
1.3.4

UPDATE

  • Added door alarms.
  • You can purchase the entity from the F4 menu.
  • Drop it onto any door and the alarm will be installed on the door.
  • When a door with an alarm is lockpicked an alarm will begin.
  • It can also notify the owner of the door that his door is being lockpicked.
  • Config option CH_ADVKeys.Config.DOORALARM_NotifyOwner
  • Config option CH_ADVKeys.Config.DOORALARM_AlarmSound
  • Updated language.
  • Removed the small delay there was on deleting alarm entities.
  • Added the ability to blacklist certain vehicle models from having vehicle alarms installed.
  • This is useful for bikes or whatever.
  • Config list CH_ADVKeys.Config.ALARM_NoAlarmSound
Stable
1.3.3

UPDATE

Fixed addon.txt having wrong info.

Use PhysWake() on entities to fix error when content was not installed on server workshop collection.

Safely remove entities in Touch hooks to prevent warnings/crashes.

Replaced one usecase of depreciated self.Owner with self:GetOwner() for keys.

Stable
1.3.2

UPDATE

Stable
1.3.1

UPDATE

  • Fixed minor problem with using an incorrect darkrp function to check unlock permissions.


Updated file: lua/weapons/weapon_adv_keys/shared.lua

Stable
1.3.0

UPDATE

  • Fixed a nil value error.


Updated file: lua/weapons/weapon_adv_keys/cl_menu.lua

Stable
1.2.9

UPDATE

  • Added language system.
  • Fixed config not supporting lua autorefresh.
  • New file structure.
  • Alarm can now be installed on all entities considered vehicles by GMod and not just prop_vehicle_jeep classes.
  • Apply ownership to vehicle alarms with CPPISetOwner
  • Vehicle alarm can also be spawned from Q menu now as admin.
  • Using cached colors.
  • Fixed a rare bug if you died after locking/unlocking doors.
  • Added config CH_ADVKeys.Config.NotificationTime


Thanks to Flav, Tekiad & Mactavish for translations!

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