Stable
2.0.12
- Fix new setting LeyWorkshopDls.BlockNonCollectionResources
Stable
2.0.11
- Add setting for dynamically adding maps LeyWorkshopDls.SendMaps
- No, this does not add them to your server for you. It only sends them to clients for you
- You still need to add maps to the server manually and to the LeyWorkshopDls.Maps if you are using this
Stable
2.0.10
- Added new setting LeyWorkshopDls.BlockNonCollectionResources
Stable
2.0.9
- Add some additional precaching code
Stable
2.0.8
- Moved configuration to config_cooldownloads.lua
- Breaking the config will now tell users in chat and in console
- Try to fix issue some users were having with content stored in other locations
THE CONFIG IS NOW IN CONFIG_COOLDOWNLOADS.LUA
Stable
2.0.7
- Change to garrysmods new downloading system
64 bit builds will work now!
Stable
2.0.6
- add warning for gmod dev build users
Stable
2.0.5
- Fix the lua errors from the last update, sorry guys!
Stable
2.0.4
- Make Material("") return nil like the gmod func thus help making some shity addon work
Stable
2.0.3
- Added LeyWorkshopDls.CollectionIDLoading
- This is the collection ID for stuff that you want to load in the loadingscreen (not ingame) e.g. your maps
- cl_downloadsfilter convar is now being respected (e.g. if its set to none then no stuff will be downloaded)
Stable
2.0.2
- Changed texture reloading
- Made path thingy work for gamemode files again
- Added ogg to supported file list
Stable
2.0.1
- Added .ogg to the list of supported filetypes
- Fixed content from some gamemodes not getting added to fastdl gma
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