Stable
1.3.3
UPDATE
- Fixed a missing translation.
Updated file: lua/entities/ch_npc_health/init.lua
Stable
1.3.2
UPDATE
- Added Polish translation thanks to Ric0 II
- Fixed various mission translation strings.
- Added config to determine how much health a player has after being revived.
- Config
CH_AdvMedic.Config.HealthAfterRevival
- Added config to enable/disable needing to recharge medkits.
- Config
CH_AdvMedic.Config.HealthkitUseCharges
is enabled by default. - Disabling it also hides the charge HUD for the medkit SWEP.
- Fixed an error in the damage system code.
Stable
1.3.1
UPDATE
- Fixed a nil error if the moaning corpse was deleted too fast.
Updated file: lua/ch_adv_medic/server/medic_defib.lua
Stable
1.3.0
UPDATE
- Purchasing health at the NPC now also heals injuries.
- Replaced old AcceptInput method with Use on NPCs and added better curtime delay code.
- Added support for setting multiple ambulance spawn points.
- Use command
ambulance_addspawnpos
to set a new spawn position. - Use command
ambulance_clearallspawns
to clear all spawn positions. - Added config to spawn player directly into the ambulance when they retrieve one.
- Use config
CH_AdvMedic.Config.AutoEnterAmbulance
Stable
1.2.9
UPDATE
- Moan sounds are not played from corpse instead of player, so that it follows the corpse if moved around.
- Initializing more stabil through InitPostEntity
- Cached a few variables for optimization.
- Added a util function to give xp that automatically detects which XP system you are using.
- That means the manual configs for enabling your XP system are removed.
Stable
1.2.8
UPDATE
- Fixed a rare bug where textures would glitch if you died while having the defibrillator equipped.
Modified file: lua/weapons/defibrillator_advanced/shared.lua
Stable
1.2.7
UPDATE
- Recoded how spawning/removing/detecting ambulances work. It's a lot more optimized now.
- Fixed scaling issues with hospital and ambulance UI on very small resolutions.
- Moved all design configs to it's own file
medic_config_design.lua
- You can now promote players back to their "previous" job if they are revied and demoted on death.
- Config is
CH_AdvMedic.Config.PromoteToPreviouslyJobOnRevive
- For example if you demote your mayor on death, then it will promote him to mayor again if he is revived.
- Renamed common variable.
- Removed the remaining code from the default lights and sirens. Sorry, it was deprecated anyways.
- Recharge station now properly respects
DistanceTo3D2D
config for drawing 3d2d on screen. - Fixed a bug with recharge stations where it would possibly decrease charges when it should do the opposite.
- Recoded the recharge stations to use entity network variables instead of NW vars.
- Fixed a lot of notifications that didn't respect the
NotificationTime
config. - Removed unnecessary loops and replaced with more optimized solution.
There are lot of changes in this version (good changes!), so I recommend doing a fresh install when updating.
Stable
1.2.6
UPDATE
- Fixed some variable names not being unique.
- Fixed taking injuries even if the players health did not change (to support godmode and prop protection systems)
- Removed an unnecessary loop.
- Fixed the
ImmuneInjuriesTeams
config option not working. - Removed all usage of
table.HasValue
for optimization. - Cached multiple variables for optimization.
- Changed a stupid old naming convention that didn't align with the rest of the addon.
There has been multiple edits to the config file. You need to reinstall the entire addon to update!
Stable
1.2.5
UPDATE
- Added config
CH_AdvMedic.Config.DefibUpdateCharge
- Set how much one right click charges the defibs.
- By default it's 25% which means 4 charges is required in order to fully charge the defibs.
- Added support for Boost Upgrades
Stable
1.2.4
UPDATE
- Added compatibility with
GM.Config.deathpov
in DarkRP. It will set the death view to the corpses eyes. - Removed the NPC speech bubble indicator completely.
- Added new 3D2D display above health and ambulance NPC.
- Added config CH_AdvMedic.Config.DistanceTo3D2D
- UI is no longer draggable.
Stable
1.2.3
UPDATE
- Fixed a bug with the level support.
Stable
1.2.2
UPDATE
- Fixed an error with the level support.
Updated files: lua/weapons/
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