Notice
If you are looking for support you should instead create a support ticket.
Does not work. When you spawn camera and TV and then turn it on, your character in 3rd person disappears. And also TV show only black screen for me

CameraFOV

Can you increase the distance that the camera reaches?

By default, frequencies are not shared between players (that means 2 players could use the same frequency, but won't get conflicting views), though this is configurable. Right now it isn't possible to have an option to make a frequency secure for one player and insecure for another.

Can frequencies be made secure? (e.g. I want a police camera system that others can't just place a TV and watch)

@Shendow you really liked the Hack Phone, don't you? XD

Yeah, use PermaProps

Is there aability to add permanent cameras that spawn with the map for things like police surveillance rooms

Awesome :D I'm buying it right now mate :)

Support is added. Hacking a camera disables it temporarily (duration can be configured)

I would like to know if the Hacker could disable the camera somehow

What would you want the Hacker tool to do? Change camera frequencies?

a quick question, i've got a job named "Hacker" who's using this https://steamcommunity.com/sharedfiles/filedetails/?id=271244662 in order to "hack" keypads and default gmod cameras. If i buy this addon, will it work with my job?

Difference between this and https://scriptfodder.com/scripts/view/1300 ?

You can choose to make cameras/TV's unbreakable in the config. I should have specified that.
Frequencies do not have any password but they are by default bound to the owner. That means other players cannot view from another player's camera.

Is this possible can set the password for every frequency?

Can you change it to where they can not be destroyed? Having to replace them every time you get raided sounds a little annoying..

Hold C and you can perma props or some shit, idk why you would wanna do it with the cameras tho.

What do you use to perma them?

Are you able to perma the cameras so they stay after a restart and work?

add-on is optimized so FPS drops are minimal

No FPS drop with ?

Yes, another view is rendered from the camera's position and angles, and that view is then displayed on the relevant TVs. The add-on tries to do the least rendering as possible, as to not too heavily decrease the game's performance

How does it handle viewangle/distance based entity drawing? Is the rendering relative to the camera's entity?