Terrorpack - A Trouble in Terrorist Town weapon pack

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Stable
2.1.3

Fixed clientside error with impersonator which could cause impersonator to cease function on following rounds.

Stable
2.1.2

Fixed clientside lighting error when using bird bomb

Stable
2.1.1
  • Added cvar energydrink_health_max (Default 0): Maximum health when using Energy Drink. Set to 0 to disable.
  • Removed an unneccessary print statement from emergy drink.
  • Setting energydrink_speedmax to 0 now removes the maximum speed boost from energy drink, allowing it to stack indefinitely.
Stable
2.1.0
  • [Bird Bomb] Updated swep screen UI, fixed a missing texture.
  • [Bird Bomb] Swep screen updates less often to slightly improve performance.
  • [Disarmer] Increased damage ( 1 -> 5).
  • [Disarmer] Improved control scheme: Players can now click to start charging and click again to fire. For backwards compatibility, hold-and-release will still charge and fire the weapon.
  • [Disarmer] Pressing Reload will now instantly cancel charging.
Stable
2.0.17

[Impersonator] Fixed an issue where disguised players would always appear as Healthy.

[Impersonator] Potential compatibility fixes.

Stable
2.0.16

Added cvar `bodybomb_gibs_identifiable`, default `1`.

Stable
2.0.15

Fixed a compatibility issue with "TTT2".

Stable
2.0.14

Updated 2018-08-28

  • Fixed an error when using Prop Cannon without other weapons installed.
Stable
2.0.13

Updated 2018-08-25

  • Fixed an issue causing bird bomb bodies to be duplicated.
  • Added Prop Cannon traitor/detective weapon.
  • Added cvar propcannon_ammo [Default 0]
Stable
2.0.12

Updated 2018-05-02

  • Fixed a rare issue where a bird bomb could create multiple ragdolls.
  • Traitor's body bomb indicator will now fade out at long range.
Stable
2.0.11

Updated 2018-05-01

  • Body Bomb: Fixed an issue where gibbed bodies would not be identifiable.
Stable
2.0.10

Updated 2018-04-30

  • Shield gun: Added cvar shieldgun_collisions [default 1], Players collide with shield gun shields.
  • Cloak device: Will now work as expected with PAC3 weapons again.
  • Energy drink: Added cvar energydrink_decay [default 0]. Points per second to decay from health/speed boost.
  • Energy drink: Added cvar energydrink_health [default 25]. Health point boost per drink.
  • Energy drink: Added cvar energydrink_speed [default 0.25]. Speed multiplier boost per drink.
  • Energy drink: Added cvar energydrink_speedmax [default 0.5]. Maximum speed multiplier boost.
  • Thermal vision: Fixed an issue preventing some models from being drawn.
  • Thermal vision: Fixed an issue where players would be shown in the wrong position if they were out of view.
  • Body bomb: Fixed an issue preventing some models from being highlighted.
  • Impersonator: Fixed a compatibility issue with SpecDM.
  • Impersonator: Improved UI to better reflect impersonate_changetarget cvar.
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