The Opium Factory (drug cooking)

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Stable
1.1.1
  • Fixed full packer causing bottles to be not usable
Stable
1.1.0
  • Added a new timer for the packer, so you can make cook process last longer. (may benefit the economy)
  • Added a new config option, so you can adjust the pack time.
Stable
1.0.9

Side update.

  • Added all the entity list for darkrp in a txt.
  • By Erik.
Stable
1.0.8
  • Fixed a potential bug, if you placed the bottle on two packers at the same time, you could dupe the bottles.
Stable
1.0.7
  • Fixed a lua error caused by the health system in the heater.
Stable
1.0.6
  • Last patch this week.
  • Fixed a big bug, that caused bottles not to be fillable, when used on a reused barrel.
Stable
1.0.5
  • Added a new config option, so you can sell your opium by pressing E on the opium pack, instead of walking over to a npc.
Stable
1.0.4
  • Added a new bool value to the barrel.
  • Added some bool turns that were missing.
  • Added some new bool turns.
  • Added some new checks in the heater.
  • You can only use one heater now.
  • Sorted a bug that could cause the barrel not to be reuseable.
  • Added a new overhead display for the npc, taken from ahshop3.
Stable
1.0.3
  • Did so barrels now reset and can be reused.
  • Fixed a bug that caused the heaters to be able to cook the barrels even with no gas.
  • Fixed a bug that, so you could only add 1 gas bottle to the heater, after it running out.
  • Added a check, when the barrel is cooked the heater stop cooking automatic.
  • Added a check, so the heater will no longer run after running out of gas.
  • Plussed a value, so the gas can't go in minus anymore.
Stable
1.0.2
  • Added new models.
Stable
1.0.1
  • Added the workshop link.
  • Converted all images to png.
Stable
1.0.0

Initial version.

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