Notice
If you are looking for support you should instead create a support ticket.
It is possible, but after the bomb has been planted, it makes it very hard for detectives/innocents to defuse the bomb if they don't see the bomb spots and don't know where to go.

Could it be possible to only show the bomb sites during round preparing and always show it to the traitors?

Hey

Hey

Very Nice!

There is currently no UI update planned in the future, but i will add it definitely to my suggestion-list and release it in an other big update :)

Is there gonna be a UI update any time soon? The bomb icon looks fine but the alerts look aweful. Can we expect a future update?

The bomb is randomly given to a traitor, so it depends on him whether he plants the bomb or not. Its not possible to plant the bomb "automatically" after a certain time, it would break the game mechanism.

no, as in the bomb auto plants. I find it annoying that it displays the countdown and shows the sites, but the T almost never plants.

@Avernus Do you mean spawns for traitors, detectives and innocents on round begin?

perhaps you could add an option for it to auto spawn at one of the bombsites?

It does not have built in support for cs maps, but you can easily set the bomb spots in config.lua file :)

Does this have built in support for CS maps?

help! Can i make other gamemode? not only TTT

Thanks Beqrd, i will add it to the suggestions and take care of it :)

The idea is excellent, however I'd love to see a randomized chance this round (plugin) will be triggered. Like a special round of sorts, it would keep the innocents and detectives on their toes (as long as they know it's a special round).

The spawns are still the same because these are determined by the mapfile itself. It turns TTT into CSS as soon as the bomb gets planted, otherwise it's just normal TTT.

So it basically turns TTT into counter-strike with random spawns?

This is no longer TTT then.

thx Lapin, i gets fixed ASAP

GLWS!


lapin kys

stop using global vars