TTT - Bomb Scenario [BIG UPDATE!]

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Stable
1.1.4
  • added defuse kit support
  • added new notification and defuse panels
  • few minor improvements
Stable
1.1.3
  • fixed bomb planting bug
Stable
1.1.2
  • minor bug fixes
  • added compatibility to other TTT-Scripts
Stable
1.1.1
  • minor bug fixes
Stable
1.1.0
  • added new bomb spot icons
  • fixed some minor errors
  • optimized script
Stable
1.0.9
  • script recoded
  • added feature to start Bomb Scenario as an event every x TTT Rounds
  • Improved sounds
Stable
1.0.8
  • Changed some default sounds
  • Minor script improvements
Stable
1.0.7
  • added unique names for every config-setting
  • minor changes
Stable
1.0.6
  • created a unique table (thanks for Lapin and Richard for informing me, i am very sorry that this happend to me)
Stable
1.0.5
  • added function to disable itself when there are no Bomb Areas set for that map (to avoid errors)
  • some minor improvements
Stable
1.0.4
  • added Pointshop 1/2 Support, to reward players for winning the round by planting/defusing the bomb
  • Made Bomb Timer and Defusing Time configurable in /lua/autorun/css_config.lua
Stable
1.0.3
  • added new material icons for Bomb Areas instead those old boring "Bomb Area A" and "Bomb Area B" texts
  • added a bomb timer on bomb entity when planted
  • some minor changes
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