Notice
If you are looking for support you should instead create a support ticket.
Hey again Buu, Just wondering if you converted it to TTT yet? Cheers

Ok awesome, If you make sure it works with TTT and Pointshop2 Ill buy it :)


Ok damn it seems like a lot of work, I was going to purchase it but I have a TTT server. and I tried converting custom weapons to TTT but im not a coder im a 3d guy lol


Hey Buu, Just wondering if this runs in TTT and if its hard to make it run in TTT with pointshop2?


Every night I pray for this addon to get rereleased.


Can I modify and add personal sword with this script ?

@jkarateking Yes
No

Is it possible to edit the damage that certain swords do? So I could have weak swords and strong swords?
Also is it possible to give NPCs these weapons so they can duel the player?

@obantr HOMEWORK! It does not have dual wielding, only single swords. Other types of weapons (including dual wielding) are planned for the future.

Hello, I am going to buy this script
I will going to open Sword Art Online RP server so i need this script.
Does this script has duel wielding swords, using a single sword.
Are you going to add Spear, Polearm, Mace, Axe, Hammer etc.

@[TxC]The Shark ! Yes, though the release date is unknown for the time being.

Listen, When i spawn Buu's sword, And my server crash i don't know how to fix that! i use WinSCP to open my server!
Animation API
GM.Config = {} -- config table
GM.NoLicense = GM.NoLicense or {}
include("cl_boneanimlib.lua")
include("cl_animeditor.lua")
include("config/config.lua")
include("libraries/sh_cami.lua")
include("libraries/simplerr.lua")
include("libraries/fn.lua")
include("libraries/tablecheck.lua")
include("libraries/interfaceloader.lua")
include("libraries/disjointset.lua")
include("libraries/modificationloader.lua")
include("boneanimlib.lua")
include("libraries/interfaceloader.lua")
include("config/_MySQL.lua")
include("config/config.lua")
include("config/licenseweapons.lua")
include("libraries/fn.lua")
include("libraries/tablecheck.lua")
include("libraries/sh_cami.lua")
include("libraries/simplerr.lua")
include("libraries/modificationloader.lua")
include("libraries/mysqlite/mysqlite.lua")
include("libraries/disjointset.lua")
resource.AddFile("materials/vgui/entities/arrest_stick.vmt")
resource.AddFile("materials/vgui/entities/door_ram.vmt")
resource.AddFile("materials/vgui/entities/keys.vmt")
resource.AddFile("materials/vgui/entities/lockpick.vmt")
resource.AddFile("materials/vgui/entities/ls_sniper.vmt")
resource.AddFile("materials/vgui/entities/med_kit.vmt")
resource.AddFile("materials/vgui/entities/pocket.vmt")
resource.AddFile("materials/vgui/entities/stunstick.vmt")
resource.AddFile("materials/vgui/entities/unarrest_stick.vmt")
resource.AddFile("materials/vgui/entities/weapon_ak472.vmt")
resource.AddFile("materials/vgui/entities/weapon_deagle2.vmt")
resource.AddFile("materials/vgui/entities/weapon_fiveseven2.vmt")
resource.AddFile("materials/vgui/entities/weapon_glock2.vmt")
resource.AddFile("materials/vgui/entities/weapon_keypadchecker.vmt")
resource.AddFile("materials/vgui/entities/weapon_m42.vmt")
resource.AddFile("materials/vgui/entities/weapon_mac102.vmt")
resource.AddFile("materials/vgui/entities/weapon_mp52.vmt")
resource.AddFile("materials/vgui/entities/weapon_p2282.vmt")
resource.AddFile("materials/vgui/entities/weapon_pumpshotgun2.vmt")
resource.AddFile("materials/vgui/entities/weaponchecker.vmt")
hook.Call("DarkRPPreLoadModules", GM)
--[[---------------------------------------------------------------------------
Loading modules
---------------------------------------------------------------------------]]
local fol = GM.FolderName .. "/gamemode/modules/"
local files, folders = file.Find(fol .. "*", "LUA")
for _, v in pairs(files) do
if DarkRP.disabledDefaults["modules"][v:Left(-5)] then continue end
if string.GetExtensionFromFilename(v) ~= "lua" then continue end
include(fol .. v)
end
for _, folder in SortedPairs(folders, true) do
if folder == "." or folder == ".." or DarkRP.disabledDefaults["modules"][folder] then continue end
for _, File in SortedPairs(file.Find(fol .. folder .. "/sh_*.lua", "LUA"), true) do
AddCSLuaFile(fol .. folder .. "/" .. File)
if File == "sh_interface.lua" then continue end
include(fol .. folder .. "/" .. File)
end
for _, File in SortedPairs(file.Find(fol .. folder .. "/sv_*.lua", "LUA"), true) do
if File == "sv_interface.lua" then continue end
include(fol .. folder .. "/" .. File)
end
for _, File in SortedPairs(file.Find(fol .. folder .. "/cl_*.lua", "LUA"), true) do
if File == "cl_interface.lua" then continue end
AddCSLuaFile(fol .. folder .. "/" .. File)
end
end
DarkRP.DARKRP_LOADING = true
include("config/jobrelated.lua")
include("config/addentities.lua")
include("config/ammotypes.lua")
DarkRP.DARKRP_LOADING = nil
DarkRP.finish()
hook.Call("DarkRPFinishedLoading", GM)
MySQLite.initialize()

@B1azeer Yes, that is easily done though DarkRP's @Link make a support ticket.

when i changed the damage values (backstab and parry) in the lua all my swords disappeared from the server :/

Is it possible to make the shield's a buyable entity in the f4 menu?

ok

@Gamestory I'm afraid I have other things on my priority list. Again, just use my sword making tool.

can you add next month Lort of the ring Shield and weappons?