Buu's Swords 2.0

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If you are looking for support you should instead create a support ticket.
11GetSchwifty11 posted

Hey again Buu, Just wondering if you converted it to TTT yet? Cheers

11GetSchwifty11 posted

Ok awesome, If you make sure it works with TTT and Pointshop2 Ill buy it :)

Buu342 Author posted

11GetSchwifty11 I can write some TTT compatibility, but I won't be able to do it this week, only next week.

11GetSchwifty11 posted

Ok damn it seems like a lot of work, I was going to purchase it but I have a TTT server. and I tried converting custom weapons to TTT but im not a coder im a 3d guy lol

Buu342 Author posted

11GetSchwifty11 It isn't designed for TTT but it can be converted. It's much less work than converting it to something like nutscript, which uses a completely different set of animations for playermodels.

11GetSchwifty11 posted

Hey Buu, Just wondering if this runs in TTT and if its hard to make it run in TTT with pointshop2?

Buu342 Author posted

Utopia I'm working on it;_;

I'll definitely have it done by the end of the year, at best this month. University has not been gentle on my poor soul this semester.

Utopia Purchased posted

Every night I pray for this addon to get rereleased.

Buu342 Author posted

Enissay72 Yes, this addon comes with a tool that lets you make new swords. Your sword model doesn't need to be animated and can be just a prop you download from somewhere.

Kazuto posted

Can I modify and add personal sword with this script ?

Buu342 Author posted
kindred008 posted
● edited

Is it possible to edit the damage that certain swords do? So I could have weak swords and strong swords?


Also is it possible to give NPCs these weapons so they can duel the player?

Buu342 Author posted

@obantr HOMEWORK! It does not have dual wielding, only single swords. Other types of weapons (including dual wielding) are planned for the future.

obantr HOMEWORK! posted

Hello, I am going to buy this script Buu342

I will going to open Sword Art Online RP server so i need this script.

Does this script has duel wielding swords, using a single sword.

Are you going to add Spear, Polearm, Mace, Axe, Hammer etc.

Buu342 Author posted

@[TxC]The Shark ! Yes, though the release date is unknown for the time being.

Hyokkin posted

Buu342 are you planning to do two handed sword ?

Buu342 Author posted

@BKKTHZ create a support ticket. This isn't the place for that.

BKKTHZ Purchased posted
● edited

Listen, When i spawn Buu's sword, And my server crash i don't know how to fix that! i use WinSCP to open my server!



Animation API

GM.Config = {} -- config table

GM.NoLicense = GM.NoLicense or {}


include("cl_boneanimlib.lua")

include("cl_animeditor.lua")

include("config/config.lua")

include("libraries/sh_cami.lua")

include("libraries/simplerr.lua")

include("libraries/fn.lua")

include("libraries/tablecheck.lua")

include("libraries/interfaceloader.lua")

include("libraries/disjointset.lua")

include("libraries/modificationloader.lua")



include("boneanimlib.lua")


include("libraries/interfaceloader.lua")


include("config/_MySQL.lua")

include("config/config.lua")

include("config/licenseweapons.lua")

include("libraries/fn.lua")

include("libraries/tablecheck.lua")

include("libraries/sh_cami.lua")

include("libraries/simplerr.lua")

include("libraries/modificationloader.lua")

include("libraries/mysqlite/mysqlite.lua")

include("libraries/disjointset.lua")


resource.AddFile("materials/vgui/entities/arrest_stick.vmt")

resource.AddFile("materials/vgui/entities/door_ram.vmt")

resource.AddFile("materials/vgui/entities/keys.vmt")

resource.AddFile("materials/vgui/entities/lockpick.vmt")

resource.AddFile("materials/vgui/entities/ls_sniper.vmt")

resource.AddFile("materials/vgui/entities/med_kit.vmt")

resource.AddFile("materials/vgui/entities/pocket.vmt")

resource.AddFile("materials/vgui/entities/stunstick.vmt")

resource.AddFile("materials/vgui/entities/unarrest_stick.vmt")

resource.AddFile("materials/vgui/entities/weapon_ak472.vmt")

resource.AddFile("materials/vgui/entities/weapon_deagle2.vmt")

resource.AddFile("materials/vgui/entities/weapon_fiveseven2.vmt")

resource.AddFile("materials/vgui/entities/weapon_glock2.vmt")

resource.AddFile("materials/vgui/entities/weapon_keypadchecker.vmt")

resource.AddFile("materials/vgui/entities/weapon_m42.vmt")

resource.AddFile("materials/vgui/entities/weapon_mac102.vmt")

resource.AddFile("materials/vgui/entities/weapon_mp52.vmt")

resource.AddFile("materials/vgui/entities/weapon_p2282.vmt")

resource.AddFile("materials/vgui/entities/weapon_pumpshotgun2.vmt")

resource.AddFile("materials/vgui/entities/weaponchecker.vmt")



hook.Call("DarkRPPreLoadModules", GM)



--[[---------------------------------------------------------------------------

Loading modules

---------------------------------------------------------------------------]]

local fol = GM.FolderName .. "/gamemode/modules/"

local files, folders = file.Find(fol .. "*", "LUA")


for _, v in pairs(files) do

   if DarkRP.disabledDefaults["modules"][v:Left(-5)] then continue end

   if string.GetExtensionFromFilename(v) ~= "lua" then continue end

   include(fol .. v)

end


for _, folder in SortedPairs(folders, true) do

   if folder == "." or folder == ".." or DarkRP.disabledDefaults["modules"][folder] then continue end


   for _, File in SortedPairs(file.Find(fol .. folder .. "/sh_*.lua", "LUA"), true) do

       AddCSLuaFile(fol .. folder .. "/" .. File)

       if File == "sh_interface.lua" then continue end

       include(fol .. folder .. "/" .. File)

   end


   for _, File in SortedPairs(file.Find(fol .. folder .. "/sv_*.lua", "LUA"), true) do

       if File == "sv_interface.lua" then continue end

       include(fol .. folder .. "/" .. File)

   end


   for _, File in SortedPairs(file.Find(fol .. folder .. "/cl_*.lua", "LUA"), true) do

       if File == "cl_interface.lua" then continue end

       AddCSLuaFile(fol .. folder .. "/" .. File)

   end

end



DarkRP.DARKRP_LOADING = true

include("config/jobrelated.lua")

include("config/addentities.lua")

include("config/ammotypes.lua")

DarkRP.DARKRP_LOADING = nil


DarkRP.finish()


hook.Call("DarkRPFinishedLoading", GM)

MySQLite.initialize()

Buu342 Author posted

@B1azeer Yes, that is easily done though DarkRP's @Link make a support ticket.

Link Purchased posted

when i changed the damage values (backstab and parry) in the lua all my swords disappeared from the server :/

B1azeer posted

Is it possible to make the shield's a buyable entity in the f4 menu?

Gamestory posted

ok

Buu342 Author posted

@Gamestory I'm afraid I have other things on my priority list. Again, just use my sword making tool.

Gamestory posted

can you add next month Lort of the ring Shield and weappons?

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