Stable
1.8.0
You can now set which weapon should be selected after being unrestrained
No longer overrides lockpick times (How come no one reported this already?)
Now uses tbfy_shared_v2 to save/load NPCs
Now uses tbfy_shared_v2 translation system
Now uses tbfy_shared_v2 rendering system (to draw handcuffs on players)
Now uses tbfy_shared_v2 for ingame configs (not all are available ingame)
Added support for Venatuss clothing mod
Can no longer jump when cuffed
Removed rhandcuffsent entity
renamed npc entities to: rhc_jailer and rhc_bailer
Fixed not being able to set unjail position for Jailer
Config changes:
Added .UnrestrainForcedWeaponSelection, the weapon the player should have selected after being uncuffed (if the player has it)