Realistic Handcuffs (Jailer + Bailer)[Star wars update]

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Stable
2.0.0b

tbfy_shared fixes

Stable
2.0.0

Added Star Wars themed cuffs (Thanks to C4sual for creating it, thanks to Daddypippin for paying for the model)

Added Star Wars themed UI to bailer, jailer and inspection

Added support for LFS vehicles

Added support for Bricks Essentials inventory (For inspection)

Optimized code for handling entering/exiting vehicles with handcuffs rightclick

Optimized code for cuffing player

Players may now be frozen while being cuffed (set in config)


Config changes:

Added CUFFS_StarWarsCuffs

Added CUFFS_FreezeCuffed

Changed config .ItemStoreIllegalItems to .InventoryIllegalItems

Changed config .ItemStoreIllegalItemsEnabled to .InventoryIllegalItemsEnabled

Stable
1.9.4b

Cuffing time fix

Stable
1.9.4

You can no longer sit (sit anywhere script) if cuffed or arrested

You can now disable inspection

Confiscation rewards can now be disabled


Config changes:

Added INSPECT_AllowInspection


Stable
1.9.3

You can now blacklist entities from attatchment system

Can no longer attatch to vehicles

+USE is now disabled for surrendered players

Added missing language string to all languages


Config changes:

Added .AttatchmentBlacklistEntities

Moved .DisableConfiscations to ingame config

Stable
1.9.2b

Hotfix for ingame config not properly being set to the correct value for boolean values.

Stable
1.9.2

You can now set if player should be sent to unjail location or not upon being unarrested with lockpick

Drag restriction now works properly

Added turkish language (Thanks to Wolflix https://steamcommunity.com/id/Wolflix/)


Config changes:

Added JAIL_UnJailLockpickTeleport

Stable
1.9.1

Players can now be attatched to surfaces as well

Fixed not being able to jail players due to new attatchment system

Fixed unarrest error

Can no longer unfreeze props that players are attatched to with R key

Now notifies player when a player is successfully attatched/unattatched

Stable
1.9.0

You can now attatch players to props (only if they are frozen), drag a player and aim at a prop and press E, to unattatch, press E on the player again

Jailer and bailer menus now have same design as inspection menu

Cuffed players can't jump now (for real)

You can now specify which weapons should be allowed to be picked up while in jail

You can now set auto uncuffing time

Added missing strings to language files

Cleaned up code


Config changes:

Added .WhitelistedEntitiesUse, allows you to enable pressing E on certain specific entities, for example press plates

Stable
1.8.1c

Now properly reads config for if player should be cuffed while jailed or not (upon rejoining when arrested and when arrested)

Fixed OnArrest error

Removed print spam (while dragging)

Stable
1.8.1b

Fixed config issue with setting PrisonerJob

Stable
1.8.1

TBFY_SHARED changes

Admins can now set Government PC login logo and wallpaper

Added language system (Not everything is included yet)

You can now setup job related configs ingame (Both single and multiply jobs)

You can now setup SWEP related configs ingame (Both single and multiply jobs)

Ingame config list is now sorted


Configs added:

LanguageToUse - Which language to use

ArchiveDaysExpire - How many days before archivedata is removed

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