VoidChar - Character System for Roleplay

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Menschlich Author posted

Deadwood2000 Life slots? If you mean character slots then yes.

Deadwood2000 Purchased posted

Is there a way to make it so certain ULX ranks have a certain amount of life slots?

R4V3NGaming Purchased posted

Thanks for fixing mysql problem


:)

m0uka Author posted

jkarateking We don't have an estimate, but it's going to take a while. We plan on a lot of features

kindred008 posted

m0uka Okay, cool. I'll definitely buy voidchar 2 if it has that feature. Are you planning on releasing voidchar 2 soon?

m0uka Author posted

jkarateking Most likely yes

kindred008 posted

Will voidchar 2 have that feature?

Menschlich Author posted

jkarateking No, it spawns you at the DarkRP job spawn.

kindred008 posted

Does this support character spawning at where they left them after leaving server?

m0uka Author posted

Kommandant Jut We are focusing on VoidFactions now. VoidChar 1 will receive minor updates/bug fixes. VoidChar 2 is planned for Q3 of this year.

Kommandant Jut Purchased posted

m0ukaMenschlich

About how long are you away from releasing void character 2 / when will the death deleting of characters be released?

In this death deleting characters / hard NLR will there be:

A way for characters to be saved if they are revived?

A log / undo action in the event of wrongful death?


Thank you :)

Skip Purchased posted

I'm not sure if this is the place for this, but I am struggling heavily with the configuration and installation of the addon. For example, when the directions state to change the line regarding "voidchar/lua/voidchar_mysql.lua and fill in your MySQL server credentials, and set VoidChar.Config.MySQL.UseMySQL to true." should I erase the VoidChar.Config.MySQL.UseMySQL" portion of " mysql =  VoidChar.Config.MySQL.UseMySQL," and replace it with "true"?

m0uka Author posted

No, it isn't. The codebase of VoidChar 1 needs to be recoded, because it is not too much maintainable. Some previous owners of VoidChar will receive a coupon for voidchar 2. VoidChar 2 will have so much unique features as opposed to VoidChar 1 that it can be sold separately.

swmrroro posted

VoidCharacter 2 ? isn't that kinda of screwing over the people who paid for the 1st one? Isn't that the kind of feature that should be native to your script?

I second the idea of having a player loosing his character if they die UNLESS they are revived by medic mod.

Mirano posted

Okay, it's nice =)

Menschlich Author posted

Mirano No there isnt such an option, but its planned for VoidCharacter 2 :)

Mirano posted

If a player dies, is there an option so he loses his character ?

Menschlich Author posted

Forcing the CloneID only for some jobs is not possible, you can either force it or just make it optional. Also I think this will be a feature for VoidCharacter 2 instead of an update.

joey20100 posted
● edited

Is it possible to force the Clone ID checkbox for some jobs and deactivate it for others? If not, would it be possible that this will be added in a later update?

Sueezen Purchased posted

Hello, I have a question, I will wanted to know if it's possible to add the compability with gGang2 for that the character have own gang ?

Thanks for your job ;)

Ferment Joy Purchased posted

Would be great if you added a character description feature.

trimoore5 superiorservers.co posted

Ok, thanks so much.

Menschlich Author posted

trimoore5 superiorservers.co

A new Job/Playermodel/Bodygroup is only saved after change when you either do it on a VoidChar NPC (can be a prop too) or in the VoidChar Admin menu, where you can edit all characters.

trimoore5 superiorservers.co posted

Ok, say I have 2 jobs (navy and military) and instead of changing your job when you are promoted, I change your name to have the rank in it and change your playermodel/bodygroup. The playermodel is not from the creation menu because it is a higher rank then your rank when you first created your character. Would it still save the body group or playermodel?

And with that, if say I have a battalion that someone joins and I force change their job when they join it (Because I don't wan't to use an f4 menu) when they log back into the server, will they keep their job or will they reset back to the default job.

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