Stable
1.9.5f
HOTFIX
- Fixed duplicate name validation
Stable
1.9.5
DYNAMIC FACTIONS
- Added validation for faction names and tags
- Added check for existing faction names and tags
STATIC FACTIONS
- Don't send offline members of large factions to players (fix errors)
Stable
1.9.4
- Fixed an error occuring when creating a dynamic faction while using MySQL
Stable
1.9.3
UPDATE ONLY IF USING DYNAMIC FACTIONS
- Fixed race condition when loading dynamic faction ranks (again)
Stable
1.9.2
UPDATE ONLY NEEDED IF USING STATIC FACTIONS + VOIDCHAR
- Fixes VoidChar integration resetting default factions on server restart (VoidFactions.SQL.StaticFactionsPreloaded called too early)
Stable
1.9.1
- Fixed possible race condition when loading ranks and members for a faction
- Fixed loading promote/demote context property before languages initialized
Stable
1.9.0
- Added duplicating factions and ranks (right click on them in admin menu)
- Fixed pagination menu in ranking page/admin page
- Remove new networking system - was buggy and useless
- Multiple stability improvements
Stable
1.8.2
- Fixed possible NRE when joining a faction (dynamic factions)
Stable
1.8.1
Added two serverside hooks:
• "VoidFactions.PlayerReceivedXP", args { ply: PLAYER, xp: NUMBER }
• "VoidFactions.CapturePointChanged", players: PLAYER[]
Stable
1.7.0
- Added new API metamethods for player faction info
- Fixed promote default factions not saving properly when used in nested factions
New implemented metamethods: (all are shared)
- PLAYER:VF_GetFactionName()
- PLAYER:VF_GetRankName()
- PLAYER:VF_GetRankTag()
- PLAYER:VF_GetFactionColor()
You can pass a true boolean as an argument to return nil values instead of a "None" string.
Stable
1.6.0
- Added option to disable deposits on dynamic factions
Stable
1.5.6
- Fixed the upgrade "Longer Capture Time" applying to the wrong faction