Stable
1.6.3
- Fixed an issue where inventory slots would "shuffle" around in the UI, causing it to appear like inventory items were glitching around.
Stable
1.6.2
- Fixed bug with HL2 entities
- Fixed config comments disappearing
- Removed navbar from inventory menu for now
Still working on a large v2 update.
Stable
1.6.1
DATABASE CHANGES
If you're using MySQL, you need to be aware of the new MySQL credentials system.
All credentials are now shared between all Xenin scripts, so you cannot setup MySQL in the script anymore.
To setup MySQL for the add-on you have to go to your servers data folder and make a "xenin" folder if it doesn't exist.
In that folder you create mysql.txt and fill it with this, and edit the info to your own MySQL info
{ "Host": "localhost", "Password": "", "EnableMySQL": true, "Database_port": 3306.0, "MultiStatements": false, "Username": "root", "Database_name": "gmod_server" }
Example of correct path: garrysmod\data\xenin\mysql.txt
Other changes
- Fixes an startup error
Stable
1.6.0
- Added a new importer system
- Using the Xenin Framework loader now
- Fixed a bug that made some items not load correctly
Working on trading, hope to release it soon along with some UI changes
Stable
1.5.1
- Fixed being unable to download the script from Gmodstore
Stable
1.5
- Added a hook that allows developers to disable usage of the inventory.
- This adds a translation string, specifically
"ChatCommand.AccessRestricted"
- Added the option to have the inventory wiped every time a player leaves the server.
- Fixed a bug where holstering time wouldn't work
- This should also fix a bug where holstering doesn't work at all too.
- Fixed a bug where you couldn't pick things up with the SWEP.
Stable
1.4.1
- Fixed a loading error
- Fixed a networking server error
Stable
1.4
Important update
- Fixed a security exploit in the inventory.
- I'll not disclose what it is due to concerns over it being exploited on servers that haven't updated. But you should immediately update the script to make sure your servers inventories integrity is kept. I apologise for all inconveniences due to this, more rigorous testing methods have been implemented
- Added a blacklist. You can now blacklist any entities + weapons using a table in the config.
- This adds a single translation string, "ChatCommand.Blacklisted"
- Added a syncer, which will periodically sync inventory between server & client to make sure it's always the same (high ping issue fix)
- Fixed a bug where a specific way to inventory an item might behave in an unintended way
- Fixed a bug where it wouldn't remove invalid items by itself.
Stable
1.3.7
- Added new template functionality for Zerochain
Stable
1.3.6
- Fixed a stacking error
Stable
1.3.5
- Fixed an ItemStore import glitch
- Will now edit inventory before doing an action for DropAmount.data
- Added a failsafe for zwf_jar
Stable
1.3.4
- You can now directly equip weapons from shipments, instead of having to drop them and then take a weapon
- You can now right click on inventory fields to make the popup come up
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