Xenin Inventory - The Modern ItemStore

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Stable
1.3.3a
  • Fixed DarkRP drop override not working
Stable
1.3.3
  • Added the option to have certain weapons take longer to holster
  • Added the option to remap the pickup modifier key

Be aware some config things have changed a bit, you have to make sure XeninInventory.Config.HolsterTime, XeninInventory.Config.ModifierKey, and XeninInventory.Config.ModifierKeyStr exists in your config

Stable
1.3.2a

Fixed a bug with zwf_joint_ent.

Hopefully final release in a while..

Stable
1.3.2

Please be aware you can't copy paste your config/MySQL config

  • Fixed a bug with drop all drop zone
  • Renamed the global table, it is now XeninInventory
Stable
1.3.1
  • Fixed a vertical text alignment issue with some texts
  • Fixed an error where the UI might give off an hover error in case there's an invalid panel.
  • Fixed zwf_weedblock
  • Fixed zwf_muffin
  • Fixed zwf_joint_ent
  • Potential fix for an initialisation error to do with hibernation think.
  • Removed old unneeded code
  • Corrected a few things in the Danish translation
Stable
1.3c
  • Fixes text centering on vertical text
Stable
1.3b
  • Fixed an error in the description for weapons
Stable
1.3a
  • Fixed two minor errors to do with Zero's GrowOP script
Stable
1.3
  • Adds a new V2 of the item templating system for developers. This simplifies development a lot, and the API have been standardised more.
  • Adds a default hover panel that allows descriptions, static & dynamic.
  • Adds model skin support
  • Adds model color support
  • Adds a CanStack function
  • Adds a CanPickUp function along with a "Inventory.CanPickUp" hook
  • Adds a way to modify the camera view dynamically
  • A much more powerful hover function that can access way more data.
  • Fixed a bug that prevented GetDisplayName from working on entities outside inventory.
  • Converted spawned_weapon template to V2 for description support
  • Adds a damage, RPM and clip size text to the description if the weapon supports it.
  • Weapons will no longer spawn with a full magazine. It will now save your ammo in the inventory.
  • Added an ItemStore text to Xenin Inventory SQL/MySQLite importer
  • Added support for all Zero Grow's OP things that ItemStore supports by default.
  • zwf_jar
  • zwf_joint_ent
  • zwf_muffin
  • zwf_seed
  • zwf_weedblock
  • Added a way to disable the C menu if you wish so.
  • Vertical text will detect non ASCII characters using UTF8 and correctly render them.
  • More language strings have been added due to string.upper not supporting non ASCII characters, so if you want for example Polish characters capitalised you will need to change some strings. Check the language file
  • Fixed a chat error with weird chat boxes.
  • Fixed a shipment bug.
  • Fixed a job weapons related bug.
  • Fixed a bug where the inventory wouldn't update the UI if a message came from the server until you reopened the menu.
  • Not English languages will now default back to the English phrase if a language doesn't have that specific phrase.
Stable
1.2
  • Added a brand new admin menu
  • Allows you to view anyone's inventory.
  • Search by name for online players
  • Search by SteamID(64) for offline & online players
  • Remove specific items from a players inventory/bank
  • Clear a persons inventory/bank
  • Added Easy Skins support for weapons in your inventory
  • Added options to easier recolour the slot part of the inventory if you want it slightly different
  • Added options to resize the C menu
  • Added options to adjust how many columns a row have in the C menu
  • Added 2 missing translation phrases and added 22 new phrases for the admin menu
  • Fixed a bug with syncing bank slots at very specific times
Stable
1.1.2
  • Fixed an error causing the script to potentially not connect to MySQL, instead using SQLite.
  • Fixed an error where sometimes the UI would give an error if the model was invalid.
  • Fixed an error where you couldn't translate the inventory popup part of the script.


Please be aware that language files have changed

Stable
1.1.1
  • Removed some debugging code that's not supposed to be there. Causes errors outside my development environment


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