Stable
1.1
- Added a new feature that allows ANY entity to be put into the inventory. This should work fine for most entities but it might not work perfectly for everything as Gmod addons are made in very different ways usually. If the entity doesn't work perfectly create a custom template, just open a support ticket if you need help
- Also this feature doesn't allow for entity stacking, sorry.
- Heavily improved the accuracy of model detection.
- The inventory will now ALWAYS load after XeninUI has been initialised
- Fixed an error where SQLite tables never be created
- Fixed an error where the Inventory SWEP would be named Scripted Weapon (reverted the 1.0.8 change)
- Added a way for users to import ItemStore from SQLite to MySQL
- To do this type "xenin_inventory_import_itemstore sql" in the server console
Stable
1.0.8
- Added support for food (spawned_food)
- Fixed a bug where the big inventory wouldn't open
- Fixed a bug where clicking on items where "Drop All" would appear would cause a Lua error
- Fixed a bug where the console would say it couldn't find a specific Lua file
Stable
1.0.7
- Fixed a UI error where data might be invalid.
- Changed default model detection
- Changed default name detection
- Shipments will now display the amount of weapons left without having to hover them
Stable
1.0.6
- Fixed a bug where shipments would show up as "UNKNOWN NAME"
- Fixed a bug where older versions of MySQL would not allow the SQL tables to be created
- Fixed a bug in the suit template
- Fixed a bug in the default config that didn't allow people to properly pick up items with ALT + E
- Added the ability to drop a certain amount of weapons when dropping shipments
- Added blur to the background of the bank menu
- Changed the bank UI to be identically sized on both sides
Stable
1.0.5.2
- Improvements to ItemStore importing! Easier to diagnose if anything doesn't work out as expected
Stable
1.0.5.1
- Fixed ItemStore import issue
- Added psuedo suit support
Stable
1.0.5
- Fixed a major MySQL error
- Fixed a holstering bug
- Fixed a drop bug
- Fixed a bug where the name of an item might not show correctly on custom templates
- Added a missing phrase to the translation table
- Added a way to drop only a certain amount of items for certain items (notable money)
- Added support for DarkRP money in the inventory
- Added support for a "visual amount display" in the template system
- Added the ability to disable the ALT + E pickup
- Added the ability to change what key to use in combination with ALT (default: ALT + E)
- Added the ability to have the inventory menu open with a key (default: I)
- Added M9K weapons to the config by default
- Improved ItemStore importer
- Improved the handling of extremely long names for the inventory
- Changed the default categories
Stable
1.0.4
- Support ItemStore data migration for the most part.
Stable
1.0.3
- Fixes an issue where you might be able to artificially use slots that didn't exist
- Removed debug prints
Stable
1.0.2.1
- Removing minor debug code
Stable
1.0.2
- Fixed a formatting error for a single translation phrase
Stable
1.0.1
- Added shipment support
- Fixed a rare SQLite error
- Added missing phrase
- :GetRarity now accepts strings properly
- Various minor things