xSuits | Modular Armor Suits

(4)
(37)
You can always read the reviews or discuss this product
Stable
1.5.7

Fixed a bug with tech modules being able to be used after unequipping the suit

Fixed a minor bug with SQLite not creating tables properly

Stable
1.5.6

Some minor bug fixes and improvements

Stable
1.5.5

Added xSuits models to the addon download in order to prevent some physics issues on some servers

Stable
1.5.4

Disabled Easter content (because Easter is over now)

Stable
1.5.3

Fixed a minor typo with local SQL causing a script error when throwing an SQL error

Stable
1.5.2

Fixed a bug with suit tech when no suit is equipped

Fixed a bug with suits sometimes not unequipping properly on death

Stable
1.5.1

A couple of minor bug fixes for dropping suits on death and disabling the default overlay

Stable
1.5.0

Easter Update!

  • General Changes
  • Completely overhauled overlay / HUD
  • Added 'xSuitsEquippedSuit' hook for developers - called when suit is equipped
  • [PURCHASING ONLY] Added 'xSuitsEquippedModule' hook for developers - called when a module is equipped
  • Added 'UseModels' config option to set whether to use models (where available) or image icons to display parts and modules
  • Added custom models for base modules and icons (does not apply to 'tech' module)
  • Fixed an issue causing custom models not to be loaded from FastDL properly


  • New Tech Module
  • Tech HUD overlay elements
  • Added "Suit Tech" modules allowing for the player to use special abilities - these will last for a certain amount of time and will then need to recharge before being used again (displayed on Tech HUD elements)
  • "Thermal Vision" - full player / entity ESP - can be configured for which entities to display in sh_techconfig.lua
  • "Cloaking" - allows the player to become completely invisible
  • "Forcefield" - creates a 'force field' around the player (kills any player that touches it)


  • Easter Content (Easter Module)
  • Easter content can be disabled in main xSuits config
  • Users can collect new 'Easter Egg' part - spawns around the map in configured locations (default: 10 eggs every 4 minutes (will not spawn more than twice the amount of eggs at any one time)) - ensure that you have set up spawn locations using the console command 'xSuitsAddEggSpawn' - set users with permissions to add spawns in xsuitsmodules/easter/sh_easter.lua
  • Easter eggs can be used to craft 'Easter Bunny' suit - jumps *quite* high with 250 health, 250 armour and no fall damage - Easter Bunny suit playermodel: https://steamcommunity.com/sharedfiles/filedetails/?id=1571970593


As always, if there are any issues at all, please do not hesitate to open a support ticket!

Stable
1.4.3

Fixed a bug causing issues with local SQL

Stable
1.4.2

Fixed a bug with scaling at some resolutions

Stable
1.4.1

Minor bug fix with localisation

Stable
1.4.0

Added xNET Engineer NPC - Can be spawned by users with permission using "xSuitsCreateNPC" console command (see config) to access the xSuits menu to craft/purchase parts

Added config option to disable crafting

If crafting is disabled, parts are disabled and DarkRP cash can instead be used to simply purchase suits as a one-time use

Purchased suits will be dropped as a custom "chest" entity to be equipped by using the entity

If crafting is disabled, users can drop their suit with chat commands (configurable, default: !dropsuit or /dropsuit)

Added config option for users to drop suits on death (if crafting is disabled) as chest entity

Added "Price" field to modules and suits for if crafting is disabled

Some minor bug fixes

Showing 12 of 25 total results
Search products...