⚠️ Yet Another Warning System [YAWS] (User Warning and Punishment System)

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Livaco Author posted

Mr.President I'm using the SteamID version of it, which ULX doesn't support. There's a PR to add it but they've not added it yet.

Need to use the SteamID version so it works with offline players too. Only other option is to store it in a DB and then process it when the player next joins but thats way too much work for such a small feature.

Mr. P Moderator posted

I'm not sure how you are doing user group changes, but you can do it using CAMI for ULX. Here is a snip from AWarn3 on how I'm doing it. I tested this method with all of the current admin systems I could including ULX and it works.

CAMI.SignalUserGroupChanged(pl, pl:GetUserGroup(), group, "AWarn3")
FelixKLG posted

WHAILA

WAILA

TOP


now YAWS.


please tell me which block I am looking at.

Livaco Author posted

©Supreme It's possible you missed the button? It's definitely there for me.

As for your other suggestions. I didn't think bLogs was necessary as most of the logging you probably would need was who issued warns, which is displayed in the addon. I'll add it at a later date tho.

gBan supposedly hooks into the ULX command, so I'm unsure why that wouldn't work however I think I've got an idea.

That notification is also possible yes. I'll do this stuff later. Thanks for the suggestions anyhow.

©Supreme posted

Hi, it's me again with my suggestions for updating :)

  1. A logging system via Billy's Logs is very necessary, for example: warnings issued, notes edited.
  2. We own your addon, but I never saw a button in the menu that would immediately remove all warnings from the player. Due to the lack of this function, you have to open each warning with a separate window and delete one piece at a time... Check it again, please.
  3. Also, it would be nice if bans would be issued not only through the original blocking command via ulx (ulx ban/banid), but also through the gban system, so that the ban is immediately displayed in this system and on the site.
  4. I think it would also be useful if a notification was displayed to the player that the administrator removed one warning or all at once. I don't see it now.


Thanks for your attention ;)

Livaco Author posted

©Supreme Added the ability to remove every warning with the click of a button in the latest version. Thanks for the suggestion!

BenJ posted

Looks really cool, if i had money I would buy this! GLWS :)

Billy posted

Mr. P Moderator posted

Don't mind me... Just doing some Intel gathering.

Livaco Author posted

blu only if you add it to pixel jetskis

Gamer688 posted

Stop blu stop

Anthony Moderator posted

can this have Fortnite integration please

Snoopi Purchased posted

I started to question this and also started suggesting ideas and the responses were simply = already on the list.

**WORTH THE MONEY**

Slawer posted
● edited

Livaco glad to hear that, after that you'll have taken all Warning System features 👍

Livaco Author posted

dotCore Added onto my todo list for the next update :)

Gona see if I can get the update out by tonight as I wanna be uninterrupted tomorrow for fnaf security breach ;) (obviously stats page aint gona be a part of it as thats way too much work for a single night)

dotCore Purchased posted

Really neat and cool system.

Maybe add a way to edit reasons on existing warnings in case a staff mistype it ? :D

GLWS !

Livaco Author posted
● edited

©Supreme Yeah, there's already a point decay system like that in-place.

Red = Active and contributing to punishment points, Gray = Inactive, ignored by punishments.

As for the other two features I'll work on adding them as a update.


Slawer perhaps something I will look into...

Samgaze posted

Slawer +1

Timmy posted

Slawer +1

SlownLS posted

Slawer +1

Slawer posted

The only thing missing are the stats, otherwise this would be one of the best ! 🤣

Hejfi posted

GLWS!

©Supreme posted

Automatic withdrawal of points after a while - that is, when the administrator has issued warning points to the player, but after a certain time the points will decrease so that the player has a chance to avoid punishment.

"For number three do you mean that all a players active points become inactive after a punishment?" - Yes. It is necessary that the points are not summed up after the administrator has given them to the player (enabling the option at will), and after the ban received, they are reset to zero... Although maybe it will be superfluous for some, I don't know...
Livaco Author posted

©Supreme Can you clarify what you mean by "Automatic withdrawal of issued warning points after some time"? Theres already a warning point decay system in place.

As for number one and three I can add these. For number three do you mean that all a players active points become inactive after a punishment?

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