Zero's Fruit Slicer 🍹 (Food Script) [Re:Coded]

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Stable
1.0.5

Added zfs.config.AllowedRanks for admin check Added SaveFunction for fruitslicer !savezfs Added zfs.config.StartStorage

Stable
1.0.4e

Fixed attempt to call global 'zfruitslicer_createAllowList' (a nil value)

Stable
1.0.4d

Added Job Check for FruitSlicer (See config zfs.config.AllowedJobs) Added zfs.config.SharedEquipment Clean Up Code

Stable
1.0.4c

Changed DarkRP loading Method Fixed Exploit

Stable
1.0.4b

Removed libgmodstore

Stable
1.0.4a

Added zfs.config.MaxHealthCap Fixed Bug on zfs_particleeffect , valid check Fixed zfs.config.HealthCap Bug Fixed attempt to call method 'cl_UpdateStorage' (a nil value)

Stable
1.0.4

Made it compatible for Sandbox Gamemode Added delay on shop setup for network reasons

Stable
1.0.3d

Fixed Fast Download Bug

Stable
1.0.3c

Added valid fix for [ERROR] addons/zeros_fruitslicer/lua/entities/zfs_shop/cl_init.lua:609: attempt to index field 'StoredFruits' (a nil value)

Stable
1.0.3b

Fixed cl_UpdateStorage error

Stable
1.0.3a

Fixed libgmodstoreID Removed clamping for energy so you can go higher then 100 with zfs.config.Max_HealthReward

Stable
1.0.3

Added Hungemod Support zfs.config.UseHungermod = true Enabeling UseHungermod will turn the Health Boni to a Energy Boni. Calculating that Energy stays the same, the more fruit varity you have the more energy you get. Having all Fruittypes in a shake gives the player zfs.config.Max_HealthReward

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