Zero´s GenLab 🦠 (Disease, Virus Script) [Re:Coded]

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Stable
3.1.2
  • Added APhone support
  • Updated russian translation
Stable
3.1.1
  • Added hooks to disable the injector gun for certain situations (SpawnZone?)
Stable
3.1.0
  • Added a death timer for spawned zombies from the zombie module
  • Added color indicator for fence to display state of health
  • Changed fence health to 1000 by default instead of -1 (disabled)
Stable
3.0.9
  • Added config option to switch self (coughing) damage inflictor from world to self (zbl.config.DamageInflictorSelf)
  • Fixed outdated function for console command zbl_debug_VHS_AddPos
Stable
3.0.8
  • Added module to prevent infections if no genetic research is on the server
Stable
3.0.7
  • Updated bLogs module
Stable
3.0.6
  • Fixed lua/zblood/virus/sv_infect.lua:43: Tried to use a NULL entity!
  • Fixed issue where Gate / Unfold button on public fence entities was not being drawn for normal users
Stable
3.0.5
  • Added custom hook for when a virus mutates (zbl_OnVirusMutate) see sh_zbl_hooks.lua
  • Fixed lua/zblood/injector/sv_injector.lua:28: Tried to use a NULL entity!
  • Increased spawn height for zombies on corpse explosion to prevent zombies glitching through certain displacements
Stable
3.0.4
  • Added custom hook for when a corpse explodes
  • Added zbl_modules system
  • Added zombie module (see zeros_bloodlab\lua\zbl_modules\sh_zombie.lua)
  • Breaking a flask now contaminates close by entites (if they can be contaminated)
Stable
3.0.3
  • Updated Debug file
  • Updated blogs module
Stable
3.0.2
  • Fixed missing player var in RemoveSample function
Stable
3.0.1
  • Added feature to collect samples from the lab entity using the injector gun rightclick on the sample button
  • Added notify for Lab entity when dropping samples
  • Added debug print for file loader
  • Fixed flask drop limit bug
  • Decreased flask switch interval
  • Updated language files
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