Stable
3.1.1
- Added hooks to disable the injector gun for certain situations (SpawnZone?)
Stable
3.1.0
- Added a death timer for spawned zombies from the zombie module
- Added color indicator for fence to display state of health
- Changed fence health to 1000 by default instead of -1 (disabled)
Stable
3.0.9
- Added config option to switch self (coughing) damage inflictor from world to self (zbl.config.DamageInflictorSelf)
- Fixed outdated function for console command zbl_debug_VHS_AddPos
Stable
3.0.8
- Added module to prevent infections if no genetic research is on the server
Stable
3.0.7
- Updated bLogs module
Stable
3.0.6
- Fixed lua/zblood/virus/sv_infect.lua:43: Tried to use a NULL entity!
- Fixed issue where Gate / Unfold button on public fence entities was not being drawn for normal users
Stable
3.0.5
- Added custom hook for when a virus mutates (zbl_OnVirusMutate) see sh_zbl_hooks.lua
- Fixed lua/zblood/injector/sv_injector.lua:28: Tried to use a NULL entity!
- Increased spawn height for zombies on corpse explosion to prevent zombies glitching through certain displacements
Stable
3.0.4
- Added custom hook for when a corpse explodes
- Added zbl_modules system
- Added zombie module (see zeros_bloodlab\lua\zbl_modules\sh_zombie.lua)
- Breaking a flask now contaminates close by entites (if they can be contaminated)
Stable
3.0.3
- Updated Debug file
- Updated blogs module
Stable
3.0.2
- Fixed missing player var in RemoveSample function
Stable
3.0.1
- Added feature to collect samples from the lab entity using the injector gun rightclick on the sample button
- Added notify for Lab entity when dropping samples
- Added debug print for file loader
- Fixed flask drop limit bug
- Decreased flask switch interval
- Updated language files