Zero´s GenLab 🦠 (Disease, Virus Script) [Re:Coded]

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Stable
1.9.2
  • Added CustomRankCheck / RankNotify in zbl.config.GenLab at zbl_config_main.lua to allow for custom Rank / Level Checks when creating Vaccines
  • Fixed Invalid Bone scale error for Player models which dont have the default ValveBiped Rig


Stable
1.9.0
  • Added bLogs Virus Logging module
  • Added config option zbl.config.PreciseInfection for more precise/realistic infection tracing


  • Fixed electric fence sparks vfx being spammed to much if multiple fences exist at the same time
  • Fixed asymptomatic transmission system
  • Fixed zbl_OnPlayerInject Hook not returning a valid player


  • Changed InfectionData for zbl_OnPlayerInfect Hook (see zbl_hooks_sh.lua)
Stable
1.8.6
  • Added config option zbl.config.DisinfectantSpray.Clear_Time to protect disinfected objects for a certain amount of time
  • Fixed Virus Data check for AutoContaminate at zbl_contamination_sv.lua:89
  • Updated Workshop
Stable
1.8.5
  • Added admin command to show all contaminated objects zbl_debug_Ctmn_Show
  • Added zbl_BlockObjectScan to block certain entities to show up on the scan
  • Added DNA Entity
  • Added global vars for vaccines VACCINE_ (see zbl_config_vaccines.lua)
  • Added Danger Factor generated from Virus Config


  • Changed virusnode particle effect
  • Changed zbl_hook_sv.lua to zbl_hook_sh.lua
  • Changed harvested VirusNodes DNA Points are now scaling according to dangerfactor of virus


  • Cached static Angles/Vectors
  • Decreased Fence Door Open/Close Use interval
  • Fixed out of Distance modelscale reset for Virusnodes
  • Virus Items on Report Sign now sort according to occurrence count
  • Update Workshop


  • Splitt Config in to seperate files
  • Moved Config files outside of main folder structure for easier access
  • Moved main config from zbl_config to zbl_config_main.lua
  • Moved Config zbl.SoundByModel and zbl.ModelOffsets to new file zbl_config_models.lua
  • Moved zbl.config.PerceptionEffects and zbl.config.AppearanceEffects to new file zbl_config_effects.lua
  • Moved zbl.config.Vaccines to new file zbl_config_vaccines.lua
  • Moved Quest Config to new file zbl_config_quests.lua
Stable
1.8.2
  • Added other virus ids to Auto Contaminate and HotSpot config.
  • Fixed Infected Player count being offset at Stat Sign.
  • Fixed Client Player Init not removing HUDPaint hook correctly.
Stable
1.8.1
  • Added zbl.config.Sign
  • Added Admin Commands, Spawn Vaccines / Cures


  • Fixed Polish Translation file
  • Fixed VSS_Add() and VSS_Remove() receiving invalid virus ids
  • Fixed Contaminated Object getting contaminated
  • Fixed CallOnRemove zbl_RemoveFromStatIfDeleted function not getting removed
  • Fixed Flask not breaking beacuse HitEntity (Worldspawn) is not a valid entity
Stable
1.8.0
  • Added Brazil Portuguese
  • Added Virus Stat Icons
  • Added Infection Report Sign
  • Added config option to allow multiple Virus Hotspots at the same time (zbl.config.VirusHotspots.core_limit)
  • Added system which stores node positions and saves them for the map so they can get used before generating new ones (zbl.config.VirusHotspots.cache)


  • Updated Workshop
  • Fixed [ERROR] addons/zeros_bloodlab/lua/entities/zbl_gasmask/init.lua:41: attempt to index global 'ply' (a nil value)
  • Changed Key bind for zbl.config.InjectorGun.Keys.EmptyFlask from X to KEY_DELETE because people keep deleting their current selected injector flask by mistake
  • If a HotSpot CoreNode gets killed then all his Slave nodes explode/despawn aswell



Stable
1.7.2
  • Added console command zbl_debug_Cure_Self
  • Added console command zbl_debug_Cure_Near
  • Added config option for custom respirator uses zbl.config.Respirator.styles[maskID].use
  • Added effects volume client setting
  • Added symptomes volume client setting
  • Added zbl.config.Fence.LockPick
  • Added config option to allow the door to be open/closed zbl.config.Fence.door


  • Fixed DarkRP F4Menu Fence Entity having wrong Name & Model
  • Fixed [ERROR] addons/zeros_bloodlab/lua/zblood/sv/zbl_lab_sv.lua:587: attempt to index a nil value
  • Fixed [ERROR] addons/zeros_bloodlab/lua/zblood/sv/zbl_swep_spray_sv.lua:158: Tried to use a NULL entity!


  • Changed Fence saving function to store end point data
  • Changed Injector_SetupFlasks function



Stable
1.7.1
  • Added save function for fence entities
  • Added Buttons for Fence/Door Action


  • Changed IsResearcher function to support sandbox
  • Changed Fence MoveType to allow movement via gravgun


  • Fixed zbl_fence Owner when bought from the F4 Menu
  • Fixed Fence Trace not detecting other fences


  • Updated Workshop
Stable
1.7.0
  • Added Danish Translation
  • Added zbl.config.Fence
  • Added Fence Entity


  • Fixed [ERROR] zbl_gasmask_cl.lua:86: attempt to index local 'offset' (a nil value)


  • Updated workshop
Stable
1.6.1
  • Diarrhea spots can now be removed with the Disinfectant Spray
  • Changed Injector Gun FlaskSequence updater
  • Fixed Contaminated Objects getting removed on Sample Collection


Stable
1.6.0

Config changed!


  • Added duration value for mutation stage to override default vaccine duration if defined
  • Added Death Animation to corpse
  • Added Rank Lock Icon on Lab Interface
  • Added contaminated objects SampleType in zbl.config.SampleTypes
  • Added zbl_BlockInfection Hook (see zbl_hooks_sv.lua)
  • Added config option zbl.config.Contamination.collectable
  • Added config option zbl.config.Contamination.limit
  • Added scale value to zbl.ModelOffsets config


  • Corpse explosions now contaminate objects in close proximity
  • Contaminated Objects can now be used as a source of DNA Samples


  • Fixed [ERROR] zbl_swep_injector_cl.lua:96: attempt to compare number with nil


  • Updated Workshop Contentpack
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