Stable
1.5.2
- Added gasmask class to darkrp / basewars SetOwnerOnEntBuy hook
- Added soundfx & notify on spawn menu admin option buttons
- Fixed corpse trace being inverted
- Fixed console command zbl_debug_flask
Stable
1.5.1
- Fixed Player being to equipt Respirators even if their protection is allready at 100%
Stable
1.5.0
- Added Polish Translation https://steamcommunity.com/id/KyokoKirigi/
- Added Config option zbl.config.VirusHotspots.GrowOnJobOnly
- Added Corpse System
- Added Config zbl.config.Corpse
- Added Epilepsy Client Setting with default value enabled to be save
- Improved Virus Material VMT
- Improved Admin Settings
- Reduced Workshop Content Size from 120 to 75 MB
- Fixed weird issue were SetColor on NPC would cause near by stencils getting colored aswell somehow
- Updated Workshop Content
- Removed Virusnode OnDeath
- Removed Respirator Use Notify
Stable
1.4.1
- Added Russian Translation
Stable
1.4.0
- Added other Cititzen Playermodels to zbl.SoundByModel config
- Removed GeneticSurprise App loading since it gets loaded (or not McPhone.DisableModules ) by McPhone anyway
- Fixed DNA Points displayed as Float instead of Int on Lab UI for DNA Samples with a penalty
- Updated Workshop contentpack (zbl_mask_diff.vmt)
Stable
1.3.0
- Fixed NPC Sell Menu Inventory not scaling corretly with ScreenResolution
- Changed Lua Loader
Stable
1.2.0
- Added Client settings
- Added Respirator on/off sounds
- Added Chinese Translation
- Added Basewars support
- Updated Workshop
Stable
1.1.0
- Added KillOnTouch config Option for virus node
- Added sound effect for virusnode spore explosion
- Added individuel buttons for sample removal in Lab entity
- Added notify for Sample Cooldown or Duplicate Penality
- Added zbl_OnPlayerCurePlayer Hook
- Added AntiInfectionZone (AIZ) Toolgun
- Decreased coughing effect
- Updated Translation files
- Updated Workshop
Stable
1.0.0
Initial version.