Stable
2.2.0
- Added zld.config.Jobs for easier access
- Changed Radio Streams config because Shoutcast might be broken / down
- Changed File loader
Stable
2.1.5
- Added Hook zld_OnPlayerDrinkConsumption
- Added Bar entities to global save function
- Fixed BarMixer Ingredient Offset Bug
Stable
2.1.4
- Fixed Client error caused by the Bar Mixer entity trying to remove nil dermadata on entity deletion
- Fixed Client Controller linkedmachines being nil in some situations
Stable
2.1.3
- Fixed zld.f.Builder_ChangeRotation missing Owner Check
- Fixed zld.f.Builder_ChangeRotation to store roation value
- Fixed player being able to keep pushing last Bar drink ingredient before shaking the drink
- Fixed BarDrinks Clientmodels height position offset
- Removed zld.config.Nightclub.bar.spawn_drink and replaced with a SwitchButton on the Bar Entity itself
- Updated Workshop Contentpack
Stable
2.1.2
- Fixed Bar Counter Entity not correctly connecting to Controller Entity after spawn if spawned from F4 Menu
Stable
2.1.1
- Fixed Bar Counter Clientside Drinks being offset a bit
Stable
2.1.0
- Added Bar Feature to Make/Sell drinks to the Crowd
- Added Sell function for builder swep (RightClick)
- Fixed Controller Damage function error
- Updated Workshop ContentPack
- Updated Language Files
Stable
2.0.5
- Fixed missing Popularity var at zld.f.Nightclub_Check
Stable
2.0.4
- Added Crowd Sound effects
- Added Crowd Volume in SFX Client Settings
- Fixed zld_scafold_09 entity not getting removed on job change
- Fixed Popularity Update on Radio Change
- Updated Translations
- Changed zld.config.AnimationGroups
Stable
2.0.3
- Fixed Client Crowd Timer getting created even if zld.config.Nightclub.enabled == false
- Fixed broken Scafold Entity Damage function.
Stable
2.0.2
- Fixed ClientCrowd Counter getting stuck
Stable
2.0.1
- Added SWEP Icon for HUD
- Fixed Output ports UI going off grid for higher screen resolutions
- Fixed stopsound stoping controller music
- Updated Workshop Contentpack