Zero´s PyroCrafter 🎇 (Firework Script)

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If you are looking for support you should instead create a support ticket.
Zerochain Author posted

Orangey There are restrictions for a lot of things, the ingame config lets you define how big of a savefile for a pyroshow the server allows to receive, 6kb the default.

You could create a massive firework show but by default it will only create 35 effects at once, this can be changed by the player in the client settings.

There are config options / settings for most of the restrictions.

Orangey posted

Quick Question.

i would want to use it as an admin thing for a 1 year anniversary event. Is it got any restrictions to how small it can be?

mark272 posted

Just buy it?

Zoephix posted

Is there a way to make it work in Sandbox, and only make it usable by admins? Because I wouldn't know how to edit your script to change that.

Zerochain Author posted

It only supports DarkRP currently. You can define it in a way that only allows admins to use it.

Zoephix posted

Does this support different types of gamemodes, and will it be admin only? Gamemodes that aren't DarkRP.

Zerochain Author posted

The problem gets caused by the script trying to get the pyrofiles to soon since on some server it might take longer for the Player to fully Initzialize, the current version should have a delay of 20 seconds but if still having this problem just open a ticket and i show you how to increase this delay.

Luca Purchased posted

Same error for me.

Rubik Purchased posted

Same error as Jack C for me.

Jack C Purchased posted

Im having an error when I try opening the workbench things, "Pyrocrafter is loading your files, try again later."

Zerochain Author posted

Well its depends on the vfx render distance set by the user, the max render distance is 5000 units.

Shadow Purchased posted

Hello, I was greatly considering purchasing this addon.


I was wondering if there a certain distance you have to be to see the fireworks?

(i.e. do you have to be really close, or can it be far away as long as it's in your line of view)

kmsticks77 Purchased posted

Hi Zero,

You have surprised me! This is the best fireworks designing mod ever!

As a fireworks designer, this makes me really happy that you are continuing to update and improve this mod( still have your 2017 version). Even in this add on there's equipment I use for my real life shows too(e.x 36 shot lamas rack and the 5 racks). The effects are also very realistic and fantastic. You are right on the money on that. Perfect breaks!

I do though have some suggestions. The first one is wire mod, I think the player should have a choice between the timeline(which is amazing) or wire mod to get crazier ideas (i.e. making there own modules). The final suggestion is making the steep racks hold comets and mines because it will be easier for the user to make single wipe comet fans or mine fans instead of fighting with the cake editor.

All in all though, its the best! I can't say anything more with it!

Thank you!!

Gabriel

https://drive.google.com/drive/u/0/my-drive

Zerochain Author posted

Octonath Open a ticket and i will have a look at it.

Octonath Purchased posted

Zerochain i have a problem i put my gmod in beta version chromium for a jukbox and after i don't I do not hear more the music of the "test" can you help me

Zerochain Author posted

@DatSKID Yes you can add your own Music via the ingame config https://i.imgur.com/uqQjC9o.jpg

SKIVA posted

is it possible to add own music?

Zerochain Author posted

@~xXx~ Gen. Thedeadkiller The Shell Effects get spawned by the client side physics shell so if the map height really low it would hit the skybox, disabling the collision of the shell so that it would go through the map would not be a solution since it wont create any effects outside of the map. One solution that might work would be a Force multiplicator which can be set by admins, this would scale the flight height and burn duration accordingly but the core of the problem is that firework needs some space anyway. Even if shell effects would explode at a height of lets say 30 meters, it would not look that good since some of these effects have a really big size. All of the shell effects have a diffrent flight heights, small effects like Cake Explosions have a height multiplicator of 10 while big effects like the Combo01 Cluster have a height multiplicator of 17.

In short, yes some effects like shells are affected by the height of the map.

~xXx~ Gen. Thedeadkiller posted

Is the effects affected by the height of the map ? for exemple if the map height is low will it stop at the height or bypass it visually

JaspyTheCoolMan Purchased posted

Damn, I'll get it really soon.

Zerochain Author posted

@☜☆☞ -GPX- Demo ☜☆☞ Well all of the effects and even the shell physics is all clientside. The effect information what, when and where gets all send in one package when the user comes in render distance (which he can define in clinet settings). The package itsself is not really big since its only ids.

nerzlakai96 posted

@Cl34R hahahahahahaha thats true xD

BasicallyMental posted

Looks damn awesome, might just get it for myself

GLWS

☜☆☞ -GPX- Demo ☜☆☞ posted

How much impact does it have on server performance?

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