Zero´s Secret Stash📦 (Inventory)

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Stable
1.3.1
  • Fixed issue about players who try to call zss_Stash_Crack net receive without a crack being initiated first server side.
Stable
1.3.0
  • Added config option to specify which cracking minigames should show up > zss.config.MiniGames
  • Added new cracking minigame > BreachProtocol
  • Added new cracking minigame > LockPick
  • Updated Translations
  • Updated Contentpack
Stable
1.2.3
  • Added config option to change sounds > zss.config.Sounds
  • Added config option to prevent a player from cracking a stash again if he failed it once > zss.config.Stash.CooldownOnCrackFail
  • Fixed lua/zstash/stash/cl_stash_vgui.lua:1182: attempt to index a nil value
  • Updated Translation files
  • Disabled collision between stash and player to prevent players from getting stuck at stash spawn


Stable
1.2.2
  • Fixed lua/gmodadminsuite/modules/logging/modules/stash.lua:13: attempt to call method 'Nick' (a nil value)
Stable
1.2.1
  • Stashes will become unlocked once opened by the owner, giving everyone acess to them.
Stable
1.2.0
  • Added Item DuplicationPerHour config option for Stashes with ItemSlots (StashConfig.ItemSlots.DuplicationPerHour)
  • Added zeros growop 2 module
Stable
1.1.9
  • Added chinese translation
Stable
1.1.8
  • Added a custom hook to prevent certain entities from being added to the stash (zss_BlockItem)
Stable
1.1.7
  • Added module for lean
Stable
1.1.6
  • Added set owner by steam64 function for spawned stashes which dont have the owner entity on the server
  • Changed net zss_Stash_Crack writeuiint for CrackStart time to allow numbers larger then 65535
Stable
1.1.5
  • Added zeros botnet module
  • Removed prop_physics from default allowed items config list
Stable
1.1.4
  • Added blogs module
  • Fixed lua/zstash/stash/sh_stash_dust.lua:47: bad argument #1 to 'KeyValuesToTable' (string expected, got no value)
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